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New Storyline Idea

AuthorMessage
Explorer
Oct 24, 2009
71
Hey, everybody.
I've had a good idea about a cool storyline to do when you turn level 56.
Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5
NOTE: none of these are cheat bosses

Warlock Witchshade
Rank 10 Boss (Life)
Tower at the very end of Cyclops Lane
11,000 health
Gains two power pips every turn (every school)
Has every spell, except the astral spells

Angus Stormsinger
Rank 10 Boss (Storm)
Dungeon pyramid in Entrance Hall in the Krokoshpinx
13,500 health
Gains two power pips every turn (everyschool)
Every spell except astral

Darren Trollshield
Rank 11 Boss ( Myth)
Dungeon tower in Regents square
15,620 health
gains two power pips every round
Every spell except moon and star spells

Sarah Silvermancer
Rank 12 boss (Balance)
Hut in Village of Sorrow
15,990 health
gains three power pips on the first turn
Every spell except moon spells

Nexus Wizard Essence
Rank 15 Boss (Sun)
60% resist to everything except balance
20,000 health
Every spell except star
gains four power pips on the first turn

Thanks
Quinn Silverhand Legendary Sorcerer 8)

A+ Student
Dec 11, 2010
1665
raleigh35 wrote:
Hey, everybody.
I've had a good idea about a cool storyline to do when you turn level 56.
Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5
NOTE: none of these are cheat bosses

Warlock Witchshade
Rank 10 Boss (Life)
Tower at the very end of Cyclops Lane
11,000 health
Gains two power pips every turn (every school)
Has every spell, except the astral spells

Angus Stormsinger
Rank 10 Boss (Storm)
Dungeon pyramid in Entrance Hall in the Krokoshpinx
13,500 health
Gains two power pips every turn (everyschool)
Every spell except astral

Darren Trollshield
Rank 11 Boss ( Myth)
Dungeon tower in Regents square
15,620 health
gains two power pips every round
Every spell except moon and star spells

Sarah Silvermancer
Rank 12 boss (Balance)
Hut in Village of Sorrow
15,990 health
gains three power pips on the first turn
Every spell except moon spells

Nexus Wizard Essence
Rank 15 Boss (Sun)
60% resist to everything except balance
20,000 health
Every spell except star
gains four power pips on the first turn

Thanks
Quinn Silverhand Legendary Sorcerer 8)


for the life and storm one they are to strong if they have every spell and can use power pips to anything
nice idea but check the bosses

Defender
Jul 13, 2009
130
raleigh35 wrote:
Hey, everybody.
I've had a good idea about a cool storyline to do when you turn level 56.
Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5
NOTE: none of these are cheat bosses

Warlock Witchshade
Rank 10 Boss (Life)
Tower at the very end of Cyclops Lane
11,000 health
Gains two power pips every turn (every school)
Has every spell, except the astral spells

Angus Stormsinger
Rank 10 Boss (Storm)
Dungeon pyramid in Entrance Hall in the Krokoshpinx
13,500 health
Gains two power pips every turn (everyschool)
Every spell except astral

Darren Trollshield
Rank 11 Boss ( Myth)
Dungeon tower in Regents square
15,620 health
gains two power pips every round
Every spell except moon and star spells

Sarah Silvermancer
Rank 12 boss (Balance)
Hut in Village of Sorrow
15,990 health
gains three power pips on the first turn
Every spell except moon spells

Nexus Wizard Essence
Rank 15 Boss (Sun)
60% resist to everything except balance
20,000 health
Every spell except star
gains four power pips on the first turn

Thanks
Quinn Silverhand Legendary Sorcerer 8)


there should be 10

Explorer
Jul 31, 2010
60
Survivor
Sep 20, 2010
15
raleigh35 wrote:
Hey, everybody.
I've had a good idea about a cool storyline to do when you turn level 56.
Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5
NOTE: none of these are cheat bosses

Warlock Witchshade
Rank 10 Boss (Life)
Tower at the very end of Cyclops Lane
11,000 health
Gains two power pips every turn (every school)
Has every spell, except the astral spells

Angus Stormsinger
Rank 10 Boss (Storm)
Dungeon pyramid in Entrance Hall in the Krokoshpinx
13,500 health
Gains two power pips every turn (everyschool)
Every spell except astral

Darren Trollshield
Rank 11 Boss ( Myth)
Dungeon tower in Regents square
15,620 health
gains two power pips every round
Every spell except moon and star spells

Sarah Silvermancer
Rank 12 boss (Balance)
Hut in Village of Sorrow
15,990 health
gains three power pips on the first turn
Every spell except moon spells

Nexus Wizard Essence
Rank 15 Boss (Sun)
60% resist to everything except balance
20,000 health
Every spell except star
gains four power pips on the first turn

Thanks
Quinn Silverhand Legendary Sorcerer 8)
First of all, these bosses are way too hard for even a team of level 60 with all the gear. Second of all, we would need to be at level 80 to beat these bosses, so KI would need to add a new level cap and better spells for each school, and each spell would have to at least do 1000 damage to do any good, and we would need level 80 gear, but otherwise great idea and make a few more bosses. Oh and we would need an even higher experienced world to get us to level 80.

Explorer
May 11, 2010
61
raleigh35 wrote:
Hey, everybody.
I've had a good idea about a cool storyline to do when you turn level 56.
Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5
NOTE: none of these are cheat bosses

Warlock Witchshade
Rank 10 Boss (Life)
Tower at the very end of Cyclops Lane
11,000 health
Gains two power pips every turn (every school)
Has every spell, except the astral spells

Angus Stormsinger
Rank 10 Boss (Storm)
Dungeon pyramid in Entrance Hall in the Krokoshpinx
13,500 health
Gains two power pips every turn (everyschool)
Every spell except astral

Darren Trollshield
Rank 11 Boss ( Myth)
Dungeon tower in Regents square
15,620 health
gains two power pips every round
Every spell except moon and star spells

Sarah Silvermancer
Rank 12 boss (Balance)
Hut in Village of Sorrow
15,990 health
gains three power pips on the first turn
Every spell except moon spells

Nexus Wizard Essence
Rank 15 Boss (Sun)
60% resist to everything except balance
20,000 health
Every spell except star
gains four power pips on the first turn

Thanks
Quinn Silverhand Legendary Sorcerer 8)


60% resist to everything except balance? Now, that's just ridiculous. That would make it less fair to the other 6 schools.

Survivor
Mar 26, 2011
3
I think they should make a new world where one of those bosses are at the end of every area, and it would be like an ancient rome themed world. They should raise the level cap to 80 and give like 7000 xp for most quests and make Rank 15 guys instead on the maximum being Rank 10. Your average enemy would have about 1500 hp and bosses should have about 10000 hp. They should make new main types too, like you can choose to be an Air, Earth, Water, and Rock type wizards too.