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Rank 9 Spells

AuthorMessage
Explorer
Apr 04, 2010
56
Here are some of my ideas for new spells! All Rank 9!

Fire: Devil
Effect: 945 Fire Damage to all enemies and -40% Accuracy
Pic.: The ground explodes with fire and the view goes underground where the devil forms. He takes his trident thing and strikes it at you.

Ice: Frost Protector
Effect: 1000 Ice Damage and Stun
Pic.: A giant statue of a Stellar Protector is shown, than it thawes out and takes it's giant sword and swings it down on you.

Storm: Triton King
Effect: 1200 Storm Damage to all enemies and remove all charms and wards from self
Pic: The Triton King rises from the water and shows half of his body, he causes giant tidal waves to appear than twirls around slashing you with his trident each spin.

Balance: Spiral Keeper
Effect: 905 Balance Damage and Dispel Next Spell
Pic.: A giant raven floats as he appears in the spiral, taking his balance thingy (like judgement's) and causes all the elements to gather on you and explode.

Death: Cursed Titan
Effect: 790 Death Damage to all enemies and -30% Heal and Damage
Pic: A titan holding the sky is shown, he lets it rumble and he breaks through the chains and roars at you with a terrifying face breathing out red flames that burn you.

Myth: Echidna
Effect: Remove One Positive Ward and 715 Myth Damage to all enemies
Pic: Echidna rises from her cave and uses her snake tail to remove the shields then gathers dark energy in to 2 balls and makes them explode and hits you with the dark void.

Life: Superior WildClaw
Effect: 800 Life Damage to all Enemies and +25% Life Damage (Global)
Pic: A extremely big wildclaw rolls out and strikes you wildly with his claws.
Hope you like it!

Historian
May 01, 2010
665
alanthewizard101 wrote:
Here are some of my ideas for new spells! All Rank 9!

Fire: Devil
Effect: 945 Fire Damage to all enemies and -40% Accuracy
Pic.: The ground explodes with fire and the view goes underground where the devil forms. He takes his trident thing and strikes it at you.

Ice: Frost Protector
Effect: 1000 Ice Damage and Stun
Pic.: A giant statue of a Stellar Protector is shown, than it thawes out and takes it's giant sword and swings it down on you.

Storm: Triton King
Effect: 1200 Storm Damage to all enemies and remove all charms and wards from self
Pic: The Triton King rises from the water and shows half of his body, he causes giant tidal waves to appear than twirls around slashing you with his trident each spin.

Balance: Spiral Keeper
Effect: 905 Balance Damage and Dispel Next Spell
Pic.: A giant raven floats as he appears in the spiral, taking his balance thingy (like judgement's) and causes all the elements to gather on you and explode.

Death: Cursed Titan
Effect: 790 Death Damage to all enemies and -30% Heal and Damage
Pic: A titan holding the sky is shown, he lets it rumble and he breaks through the chains and roars at you with a terrifying face breathing out red flames that burn you.

Myth: Echidna
Effect: Remove One Positive Ward and 715 Myth Damage to all enemies
Pic: Echidna rises from her cave and uses her snake tail to remove the shields then gathers dark energy in to 2 balls and makes them explode and hits you with the dark void.

Life: Superior WildClaw
Effect: 800 Life Damage to all Enemies and +25% Life Damage (Global)
Pic: A extremely big wildclaw rolls out and strikes you wildly with his claws.
Hope you like it!


ice is WAY too strong, they already have the health, the resists, the DO NOT need the damage(also, the ice pic seems a lot like collosus)

btw is the death spell a global? if so, i dont think death would want that in thier deck, it is debilitating them too

Explorer
Mar 14, 2009
88
slammer111 wrote:
alanthewizard101 wrote:
Here are some of my ideas for new spells! All Rank 9!

Fire: Devil
Effect: 945 Fire Damage to all enemies and -40% Accuracy

Ice: Frost Protector
Effect: 1000 Ice Damage and Stun

Storm: Triton King
Effect: 1200 Storm Damage to all enemies and remove all charms and wards from self

Death: Cursed Titan
Effect: 790 Death Damage to all enemies and -30% Heal and Damage

Myth: Echidna
Effect: Remove One Positive Ward and 715 Myth Damage to all enemies

Life: Superior WildClaw
Effect: 800 Life Damage to all Enemies and +25% Life Damage (Global)


ice is WAY too strong, they already have the health, the resists, the DO NOT need the damage(also, the ice pic seems a lot like collosus)

btw is the death spell a global? if so, i dont think death would want that in thier deck, it is debilitating them too


what do you notice in ice that is different from all other spells