Like gardening, this school is a non-combat school. Unlike gardening this school corresponds with overall level (1-60). You can purchase teleporting spells from trainers around the spiral. They will teach you to to teleport to a variety of different places for a small fee of mana. There will be one trainer in each area that will teach you the teleporting spell for that area provided you are the appropriate level and have the correct amount of gold to purchase it. The compass key buttons with the go home quick key and all will be increased to 6 buttons instead of 4, the other 2 are for placing quick teleporting to different areas. The other are accessed from a page in the spell book. The quick keys may be replaced at any given time.
sounds like something they did in another game and the game went south from there.
fast travel : go to your house[if you have one] then out thru the spiral door. if you dont have a house then save up the gold and get one even a small one will work for this. if your able to use a key then to your dorm room then to the tree i would rather new worlds be worked on than a set of spells we really do not need
sounds like something they did in another game and the game went south from there.
fast travel : go to your house[if you have one] then out thru the spiral door. if you dont have a house then save up the gold and get one even a small one will work for this. if your able to use a key then to your dorm room then to the tree i would rather new worlds be worked on than a set of spells we really do not need
I mean places like cave of solitude and stuff. And something like this could not cause a game to "go south".
Different varieties of apparating. Like, if you want to apparate to Marley-bone, their could be lightning sparks come out of your apparation. I think it would also be cool, if we could Side-Apparate. For you muggles, that means you can be with someone throughout the apparating. And, like when your apparating you can see yourself in the air, and everything.
Level 5: Gold Apparation - 1 Mana: You leave a gold streak where you apparated, and where you are going to. -20 Gold.
Level 10: Flying Apparation - 3 Mana - You develop silver wings, and they start to flap. - 30 Gold.
Level 25: Spinning Apparation - 15 Mana - Your apparation starts to spin, and you get lifted. - 60 Gold
Level 30: God's hand. - 20 Mana - A hand comes from the air, and it picks you up, and carries you to where you're going. - 70 gold
Level 35: Earthquake. - An earthquake sucks you into the ground, and you're apparating. - 100 gold - 28 mana
Level 40: Torando - A tornado sucks you up from the ground, and does the same as earthquake. - 100 gold - 28 mana
Level 45: Fire-Pit. - A fire ring forms around you, and starts to smoke, and it appartes you. - 125 gold - 30 Mana
Level 50: Blizzard - An Ice-Chunk forms around you, and it freezes you. And when you arrive at your destination after apparating your Ice-Chunk, melts. - 200 gold - 60 mana
Level 55: Death's hand - A grave forms, and a hang brings you into the ground. - 250 gold - 75 mana
Level 60: Fireworks - An array of Fireworks forms, and one goes crazy and it hits you, and you get blown into the air. - 300 gold - 80 Mana
Hear me out. To go home you can just click home. To the main place in the world, the 'Main' button. And the worlds above Krokotopia, they have TELEPORTERS. :P
This was a great idea but it was not very well thought out. This would take KI's time away from making new worlds. You can just use the mark your location feature.
~Benjamin Dragonpants~ Grandmaster Necromancer With grit we can achieve great things