Here are some spells that should only comein treasure cards because they are so powerful.
element:balence Rank:12-15 pip cost:15-20 Name:the gathering accurecy:55% effect:All the profesers appear (including Ambrose) with halston balestrom in front and each profeser does the most powerful spell of their element. Ambrose casts the blade ot their element on them.This spell grows as wizard101 does.
element:storm Rank:12 pip cost:16 Name:ultimate storm Accurecy:55% effect:Zues and Posieden appear and each of them does 2000 damage to each foe or 2000 damage from both to one foe.
element:death Rank:1,2,3,4,5,6,7,8,9,11, and maybe 12 pip cost:x Name:death Accurecy:45-80 Effect: kill one foe
hope you liked my ideas :)
colin sandbreath out!
WAY too unreasonable. You shouldn't expect to see this happen. I mean seriously! Here are comments I have to say about each.
Balance: That would be a one hit kill to every legendary of each element. Besides, it's impossible to have 15 pips or more. You can have 7 power pips, and no more than that.
Storm: A storm can easily be a pvp warlord from that spell. And as I stated, pips cannot fit in.
Death: That wouldn't be fair to people. It's like using the old wild bolt on a low level character. I am death but I still have to complain about this one.
So i think wizard101 should have the following: Fire spell name: Lava Lord Pips: 9 Description: A huge red & and black layered beast appears and comes and does 1000-1100 damage to all enemies.
Storm spell name: Storm Devil Pips: 9 Description: A purple and red devil comes from a crack in the ground and does 1720 damage and removes a shield attacks 1 person.
Ice spell name: Frost Lord Pips: 9 Description: A lord appears looking like storm lord but covered with frost and attacks for 800-990 damage to all enemies.