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Level 68-70 Spells

AuthorMessage
Survivor
Mar 10, 2009
2
I have heard ideas about A LOT OF IDEAS FOR 8 pip cost spells.I want to kick off some ideas on LEVEL 9 pip spells here they are.

Storm:
Lightning Spear
1100+2100 for 3 rounds.Storm cannot resist. 500 Heal.Stun

Fire : Fire Ninja

Does 3400 to all Enemies.Summons 2 Fire based ninja pigs.400 Heal. And Stun

Ice : Ice Surge

Eruption of Ice Crystals. 2400 to all enemies.Eliminates one on dagger comepletely.Stun

Life : Immunity

2500 to all enemies. Completely immune for 10 rounds.

Death : Confushion

1100 damage from all convert to 2/3 . STun

Myth : Fushions

4100 to all. Summons 3 Cyclops Minions

Explorer
Jul 16, 2009
86

Life:
How about one called the blue bird of happiness-
9 pips- and a patch of grass with flowers on it pops up (like satyr) and a little white and blue bird house is sitting in the middle of it and a little blue bird with sparkles all around it flys out of the bird house, and flys up to the opponant's face and hits them with their tiny wings for 2500 damage, then it flys back to the casting wizard, hovers in front of them, does a full heal, with lots of sparkles, gives a 700 absorb and then flys back into it's bird house?
:)

Squire
Jul 08, 2009
592
Prete wrote:
I have heard ideas about A LOT OF IDEAS FOR 8 pip cost spells.I want to kick off some ideas on LEVEL 9 pip spells here they are.

Storm:
Lightning Spear
1100+2100 for 3 rounds.Storm cannot resist. 500 Heal.Stun

Fire : Fire Ninja

Does 3400 to all Enemies.Summons 2 Fire based ninja pigs.400 Heal. And Stun

Ice : Ice Surge

Eruption of Ice Crystals. 2400 to all enemies.Eliminates one on dagger comepletely.Stun

Life : Immunity

2500 to all enemies. Completely immune for 10 rounds.

Death : Confushion

1100 damage from all convert to 2/3 . STun

Myth : Fushions

4100 to all. Summons 3 Cyclops Minions
WOW

You must have a big imagingation to think they will make these.

1. I hope your being sarcastic because this is overpowered by ALL MEANS. (espacilly storm, i know its supposed to be strong but thats OUTRAGEOUS)

2. Who do you think would survive the myth one. (besides a lvl 100 ice wiz)

3. Stun for 10 rounds... thats just crazy.

So lets try to crank down the amount of imagination juice today ;)


Survivor
Apr 27, 2009
32
Prete wrote:
I have heard ideas about A LOT OF IDEAS FOR 8 pip cost spells.I want to kick off some ideas on LEVEL 9 pip spells here they are.

Storm:
Lightning Spear
1100+2100 for 3 rounds.Storm cannot resist. 500 Heal.Stun

Fire : Fire Ninja

Does 3400 to all Enemies.Summons 2 Fire based ninja pigs.400 Heal. And Stun

Ice : Ice Surge

Eruption of Ice Crystals. 2400 to all enemies.Eliminates one on dagger comepletely.Stun

Life : Immunity

2500 to all enemies. Completely immune for 10 rounds.

Death : Confushion

1100 damage from all convert to 2/3 . STun

Myth : Fushions

4100 to all. Summons 3 Cyclops Minions


you forgot BALANCE!!!!!!!!!!!!!!!!

Survivor
Feb 14, 2010
17
End of the world. does 4000 attack to all enimies and convert half to health for you. And the battle ends and you ( or your team ) wins and gets a 250 health boost.

Survivor
Jun 22, 2009
8
HA! i'm sure this is a joke.......right.......oh..

Yeah this would be ok if we magicly got 5,0000 more health.
Other then that these spells are just plan crazy.

Survivor
Nov 06, 2009
17
I have an idea.

Death: Werewolf
910-980 damage and stun for two rounds for all enemies.

By the way Prete, you forgot to come up with a Balance spell.


See you in the Spiral!!!

Scarlet Skullcaster
Adept Necromancer
Level 26

Defender
Feb 22, 2009
123
ok, these spells are srsly overpowered. i mean, FIRE does more damage than storm when fire is to all enemies, storm is not. i agree completely with TyRoberts that it would be fun if we got 5000 more health, but SRSLY. Who do you think could survive a firebladed and elemental bladed Fire Ninja? no one that's who. Here are my ideas

Storm: Level 54: 8 Pips: Power Surge: 1000-1080 Storm damage
Level 60: 9 Pips: Lightning Storm: 800 Storm damage to all enemies

Fire: Level 54: 8 Pips: Target Blaze: 795-875 Fire damage
Level 60: 9 Pips: Firestorm: 500+543 Fire damage over 3 rounds

Ice: Level 54: 8 Pips: Yeti: 600-680 Ice damage
Level 60: 9 Pips: Shardstorm: 500 Ice damage to all enemies

Death: Level 54: 8 Pips: Evil Soul: 640-700 Death damage
Level 60: 9 Pips: Graveyard: 600 Death damage to all enemies, convert half to health

Life: Level 54: 8 Pips: Soul: 600-680 Life damage
Level 60: 9 Pips: Newlife: Summon a minion of life, knows 1-8 pip spells for life, has 2,500 health

Myth: Level 54: 8 Pips: Akilles: 680-740 Myth damage
Level 60: 9 Pips: Hero: Summon a minion of Myth, either Heracles, Theseus, or Perseus, all 2000 health, Heracles, 1-8 rank spells, Theseus, 1-7, Perseus, 1-6

Balance: Level 54: 8 Pips: Nebula: 590 Balance damage to all enemies, puts weakness and black mantle on them.
Level 60: 9 Pips: Pox: Summons one defense pox and one damage pox.


So there are my spells. i know this post said lvl 68-70 spells, but i think those would be 10 & 11 rank.
Hope to see you in the Spiral!

Alex DragonBreaker
Level 49
Master
Storm

Survivor
May 05, 2009
36
Spell:Mother Dragon
10 pip
10,000 Damage Bad Guy
+30,000 over time (3) to Bad Guy
+3,000 HP to YOU

Explorer
Jul 15, 2009
70
Prete wrote:
I have heard ideas about A LOT OF IDEAS FOR 8 pip cost spells.I want to kick off some ideas on LEVEL 9 pip spells here they are.

Storm:
Lightning Spear
1100+2100 for 3 rounds.Storm cannot resist. 500 Heal.Stun

Fire : Fire Ninja

Does 3400 to all Enemies.Summons 2 Fire based ninja pigs.400 Heal. And Stun

Ice : Ice Surge

Eruption of Ice Crystals. 2400 to all enemies.Eliminates one on dagger comepletely.Stun

Life : Immunity

2500 to all enemies. Completely immune for 10 rounds.

Death : Confushion

1100 damage from all convert to 2/3 . STun

Myth : Fushions

4100 to all. Summons 3 Cyclops Minions





Every single one of you did GREAT! Love the new spell ideas :-D
its awesome. I can't think of any ...... let me see.

How about for death the grim screamer does 3345-4001 conver half

And life an angel heals all wizards 2000-3123 and shields and spirit armor

And myth some creature mixed with an evil bat does 5000 damage and minus fory five to all enimies

for ice some avalanche or someting, does 1789-2000 damage and stun for three rounds

for storm a mermaid (uses her wand thing and water spouts come to all enimies) does 5000-6356 damage and tower shields to wizards

for fire a volcanoe does to all enimies 5355-6100 and extra damage with those things around the enemy (you know, what fire elf does)

and for balance hmmm some invisible wizard comes with a blind fold over his eyes with a BIG sword and does about 4978-5500 and four extra power pips for the wizards

Hope this helps some of your ideas ;) P.S. tell me if I missed any of the schools....

Survivor
Apr 05, 2010
10
You have a great imagination... a little "to" great. I don't think one wizard could survive any of the attacks done. Lets try to lower the cards

Survivor
Mar 14, 2010
14
Storm: Zeus: 200 then 3000, 3000 over 3 turns
Fire: Fire Ninja stun for 5 rounds, 2000 over 5 rounds
Ice: Avalanche: kill one enemy, and 1000 damage per pip for each other enemy
Life:Invincible: 300 per pip for 20 turns(damage), and 300 per pip for your self healing for 15 turns.
Death: Frankenstein: 5000 to all 99% of damage from two enemies turns into health
Myth: Illusion, creates a copy cat of your self, and does the same spell you do
Balance: Ultima Focus:Take 1000 from everyone( including friendly) and focus damage on one target.