Some suggestions: as Myth wizards increase in level, they generally tend to use minions less and less — and tend to interact with players more and more. So I was thinking, what if we gave them spell cards and functions that enhance their old ones?
For example, Blinding Light should stun all enemies for two rounds instead of one; this will give them a competitive edge over other schools that can also stun, like ice, fire and now even death with the Gloomy Eye. Also, I was thinking there should be a modified version of the Sacrifice spells, like Sap Power, etc. by incorporating something where Myth sacrifices a team mates blades in exchange for shields or health; also, when they cast a spirit blade, and the death and life blades are left over, if they could donate them to another player. Let me know what you guys think.