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How to make the Myth school great again

AuthorMessage
Explorer
Dec 22, 2008
70
Some suggestions: as Myth wizards increase in level, they generally tend to use minions less and less — and tend to interact with players more and more. So I was thinking, what if we gave them spell cards and functions that enhance their old ones?

For example, Blinding Light should stun all enemies for two rounds instead of one; this will give them a competitive edge over other schools that can also stun, like ice, fire and now even death with the Gloomy Eye. Also, I was thinking there should be a modified version of the Sacrifice spells, like Sap Power, etc. by incorporating something where Myth sacrifices a team mates blades in exchange for shields or health; also, when they cast a spirit blade, and the death and life blades are left over, if they could donate them to another player. Let me know what you guys think.

Keep on believing
And keep on Dreaming