globals: Moonlight Power: +25% to life, death and myth spells, -25% to fire, ice and storm Sunlight Power: +25% to fire, ice, and storm -25% to life, death, and myth Astral Corruption: negates the use of any and all sun, moon, and star cards
balance: Slight of Hand: steal any 1 of the following: charm, ward, pip, aura, shadow pip, Hot, or 500hp
ice: Tundra Armor: +150 absorb per pip to team Ice wall: take 50% of everyone on your team, for a +25% damage output (shows up like sentinel's shield, but blue)
life: Defibrillator: destroy 1 HoT on your team, to heal 150% of it (a heal version of detonate)
Death: Resurection: cast onto a opponent, when they die, they revive with 10% of their health, and a 10 turn beguile aura, if they remain alive after 10 turns, their beguile ends, and they are fully restored (a more zombiefied guardian spirit)