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Just a couple of myth spell ideas!

AuthorMessage
Defender
Aug 01, 2014
144
Puppet master: (7 pips, 1 shadow)
90 + 920 to all enemies, summons random puppet minion
(there is a puppet minion for each school, all of them have all of their school spells that go between 1 and 4 pips, including loremaster spells)

Trickster: 5 pips
25 + 400 damage, stuns enemy 2 rounds later

Chaos Energy: 1 pip
-25% damage weakness to self, heal 600 health.

Survivor
Aug 19, 2017
21
I think all of these spells sound great except for the last one, Chaos Energy. That would become a huge problem in the Arena, since there could be max myths not planning on attacking and just healing easily, kind of like juju spammers. But the other two sound really cool!

-Chris MythGiver

Defender
Aug 01, 2014
144
Chris MythGiver on Mar 11, 2018 wrote:
I think all of these spells sound great except for the last one, Chaos Energy. That would become a huge problem in the Arena, since there could be max myths not planning on attacking and just healing easily, kind of like juju spammers. But the other two sound really cool!

-Chris MythGiver
What if it gave the user a +15% universal trap on themselves instead of a weakness?