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class specific stats!

AuthorMessage
Survivor
Feb 13, 2010
19
at level 110 it starts building a stat that goes to 4 and adds one every 5 levels (STAT CANNOT BE AUGMENTED BY PET OR GEAR) These stats bring out what the class is meant to be!

SHIELD MASTERY STAT; shields have pierce block, Crit block and a chance to make Pierce and shatter have no effect. For armour spells adds small amount of resist on top off crit block and shatter and pierce block!
TOO CLOSE TO THE FLAME STAT; over time spells do progressively more damage. (if not an over time spell) its accuracy will be better and have a 2 turn over time stat.
RAGE The more you're hit more damage you do.
WELL FORGED STAT; blades and traps have small amount more damage adds crit chance and pierce.
OVER-HEAL half of the extra heal will go into extra health this added health will go away slowly in between rounds.
FEAR STAT the more damage you do the opposing team will have lesser accuracy and slightly less damage until varying turns after. (more damage more fear)
MINION MASTER STAT; level 1 basic command through non text chat. 2. minion based spells do more. 3. can take your minions turns for him. 4 can change your minions class.