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Fishing school new spells. :) like?

AuthorMessage
Explorer
Aug 26, 2015
60
Fish school:
Treasure chest should can be catch with all fishing lures. Have it some school?.
Chest drops is very hard. I did 700 chest in water of winter tower. i have my mount special. But this still is very hard.
Balance please have good drop chest is not bad. :)

New spells:
Lesser (,,,) lure.
Energy: 3

Winnow fish rank 0: scare all fish except rank 0 fish.
Energy: 4.

Reveal fish rank 0: reveal fish rank 0
Energy: 3.

Reveal fish rank 2: reveal fish rank 2
Energy: 7.

Reveal fish rank 3: reveal fish rank 3
Energy: 7.

Reveal epic or rare fish.
Energy: 9

Fish boat: allow lure move it. This stop if fish is near of lure. If you catch a fish spell is used.
energy: 1.

Protect lure: protect lure from fish sentinel. if you catch a fish first. If you catch a fish spell is used.
energy: 1.

Ice rink: freeze all fishing pool.
You can walk in water because now this is ice. You can't scare fish. Fish can't move.Block too new fish.
Ice rink can break. if you go to other place or you catch all fish this break.
Energy: 16

Break ice: break ice rink spell. If you use this spell you port .
Energy: 1

Sniper fish: next fish no flee.
Only can fail. if you no use good lure with fish. If you use invoke spell this spell is used.
Energy: 5

Super sniper fish: next 3 catch fish no flee.
Only can fail. if you no use good lure with fish.
Energy: 14

Infadible: 25% fishing luck by 5 minutes.
Energy: 15

Super Infadible: 50% fishing luck by 5 minutes.
Energy: 20

Long Reveal fish school: reveal magic fish school by a minute.
Energy: 5

Max reveal fish school: reveal magic fish school in all fishing pool without time.
New fish can't be reveal. Only you can use this reveal in one fishing pool. if you use other reveal this is erase.
Energy: 8

Winnow small fish: scare all fish except small fish
Energy:8

Winnow wopper fish: scare all fish except wopper fish.
Energy:8

Block all sentinel fish: fish sentinel of all rank is force flee in a fishing pool forever.
if you go to other place or you use summon fish. You can see fish sentinel.
Energy: 10

No flee fish: fish can't flee if you touch one in a fishing pool.
You can use winnow spell. If you use ice rink or summon fish this spell is erased.
Energy: 5

winnow fish 1 and 0: scare all except fish rank 0 and 1.
Energy:8

winnow fish 2 and 0: scare all except fish rank 0 and 2.
Energy:12

winnow fish 3 and 0: scare all except fish rank 0 and 3.
Energy:12

Fish all school (from one school and too ). You can't convert fish sentinels.
Energy: 25

Fish all rank 0: convert all fish in fish rank 0. In a fishing pool. You can't convert fish sentinels.
Energy: 30

Fish all rank 1: convert all fish in fish rank 1. In a fishing pool. You can't convert fish sentinels.
Energy: 35

Fish all rank 2: convert all fish in fish rank 2. In a fishing pool. You can't convert fish sentinels.
Energy: 40.

Fish all rank 3: convert all fish in fish rank 3. In a fishing pool. You can't convert fish sentinels.
Energy: 40.

:) give a like if you read all spells.