Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

A twist to polymorphism mechanic

AuthorMessage
Delver
Mar 10, 2015
257
until currently all our moon / shadow spells other then 3 have been changing our self into a target that would aid us. Perhaps a move for future moon spells could have a reverse effect on the enemy. This would force them into 5 turns of moves and 3 turns if its a chapter boss or 2 if it's a player in pvp. Examples:

Sheaponza: turns enemy into sheep 2 turns : gives them a deck of useless taunt cards + reduces reduces resist by 20%

Ribbiiitan: turns enemy into a frog giving them life mastery and healing but increase incoming damage to them by 100%

PaKaNesse: turns the enemy into a poodle increasing all taunt done by 400% but gives enemy + 10% resist.