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Permanently Mutated Spells

AuthorMessage
Survivor
Oct 11, 2009
23
If some of you know, there's a vendor in Stormriven Hall that give sun mutations. What if we could possibly train actual versions of these in a later world or have new vendors in older worlds? It would definitely be easier if we could just put, as an example, a fire version of Kraken in a deck instead of a wizard: using a few training points to both get the mutation enchantment and get the Kraken spell; and wasting 2 deck slots just to put in the mutation and spell.

This would be too good though, so maybe we'd have to craft the spell or go through a process to obtain the spell.

Survivor
Dec 18, 2009
16
Valdus EmeraldDust on Sep 17, 2016 wrote:
If some of you know, there's a vendor in Stormriven Hall that give sun mutations. What if we could possibly train actual versions of these in a later world or have new vendors in older worlds? It would definitely be easier if we could just put, as an example, a fire version of Kraken in a deck instead of a wizard: using a few training points to both get the mutation enchantment and get the Kraken spell; and wasting 2 deck slots just to put in the mutation and spell.

This would be too good though, so maybe we'd have to craft the spell or go through a process to obtain the spell.
I love this idea because I really love the spell death minotaur.

Geographer
Apr 29, 2012
861
I think that Korsten Bloodscorn could offer crafting recipes for TCs or full spells of the mutates, or even just sell the TCs separate, but I think a permanent mutation defeats the purpose of the enchantment. You can't have a permanently sharpened Balanceblade, or a permanently Colossal Tempest. And I'd like to point out, every school has a spell to be mutated, but Balance and Myth (which happen to me my main primary & secondary) don't have a mutated spell.

Historian
Jun 17, 2014
671
Blaze Sandblade on Oct 18, 2016 wrote:
I think that Korsten Bloodscorn could offer crafting recipes for TCs or full spells of the mutates, or even just sell the TCs separate, but I think a permanent mutation defeats the purpose of the enchantment. You can't have a permanently sharpened Balanceblade, or a permanently Colossal Tempest. And I'd like to point out, every school has a spell to be mutated, but Balance and Myth (which happen to me my main primary & secondary) don't have a mutated spell.
well technically, you can say myth imp (imp) and scarab (frost beetle) myth chimera (chimera)

Geographer
Apr 29, 2012
861
camahawk on Oct 18, 2016 wrote:
well technically, you can say myth imp (imp) and scarab (frost beetle) myth chimera (chimera)
I mean a mutated spell gained through using a mutate spell. Besides, scarabs and beetles are similar but different and neither Myth Imp nor Myth Chimera are learnable.