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Equipment Switch Mana Bug.

AuthorMessage
Explorer
Jan 10, 2012
85
Using Equipment Switch:
With "same" identical gear is selected from a different selection
the mana is severely reduced for some reason.

Individual gear replacement "differences" should be calculated:
if (new_hat_mana is.less.than. old_hat_mana)
mana_total = mana_total - (old_hat_mana - new_hat_mana);

.......
if (new_deck_mana is.less.than old_deck_mana)
mana_total = mana_total - (old_deck_mana - new_deck_mana);

Some people could argue only total sum of all gear should be used.
if(new_gear_mana_total_sum is.less.than old_gear_mana_total_sum)

mana_total = new_gear_mana_total_sum;

Explorer
Jan 10, 2012
85
sorry correction:
mana_total = mana_total - (old_gear_mana_total_sum - new_gear_mana_total_sum);

Explorer
Jan 10, 2012
85
When equipment switch involves "swapping" items that have mana on them:
If the switched gear item is "same" in both sets, the resulting mana remains "unchanged".
But if they are a "different" then you loose the original items mana.
i.e.you take off the old item (lose the mana) and put on the new item.
I guess its fair, but should it only be the mana difference you lose,
since technically you did not use your mana?. but that's a games decision.

Adherent
Mar 18, 2009
2737
dylan stronghand on Jun 18, 2020 wrote:
When equipment switch involves "swapping" items that have mana on them:
If the switched gear item is "same" in both sets, the resulting mana remains "unchanged".
But if they are a "different" then you loose the original items mana.
i.e.you take off the old item (lose the mana) and put on the new item.
I guess its fair, but should it only be the mana difference you lose,
since technically you did not use your mana?. but that's a games decision.
It isn't just mana. This happens with health and energy too. Its just the way the game is. This is why most players equip energy before they log off, do energy activities as the first activity when logging into the game, then switch to questing gear.

It is incredibly easy to get that lost mana and health back (wisps, mini-games, potion). Getting back lost energy from switching actually requires time or Crowns.

Squire
Apr 18, 2013
507
The real important issue here is the energy (as Oran stated). At the very least, what the game should do is give us a warning that energy will be lost (and how much).

KI looks at it as if we are removing an item so therefore we lose all it gives. Then we are equipping the new item. But what the game makers fail to realize is, we are wizards. Being a wizard means we could easily cast a spell to make sure our lives are not that much harder by a simple wardrobe change.

Either give us a spell we can cast to stop losing our precious utilities or give us fair warning before we do.