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Please make juju more useful in 1v1

AuthorMessage
Defender
Jan 24, 2009
121
I'm going to make this short.

To make bad juju more useful you guys should add in a mechanic that takes and reduces the damage based off the weakness put on the user. It can still do 25% but if you get hit with like efreet it should take the 90% and then reduce 25% by 90%.

This make the spell more fair and useful because bad juju losing this mechanic of taking weakness puts them at even more of a disadvantage against fires. There's currently nothing in this game that can make a fire pay for a reckless efreet.

Thank you....

Survivor
Jun 14, 2013
3
Or they can just bring it back because jade juju was pretty rare in the first place. If they really cared about fixing it they should make it more fair. Like do 5% of your health which is allot for a jade juju.

Explorer
Dec 26, 2010
95
SilverRose029 on Jul 2, 2019 wrote:
Or they can just bring it back because jade juju was pretty rare in the first place. If they really cared about fixing it they should make it more fair. Like do 5% of your health which is allot for a jade juju.
If you think jade juju was rare then I don't know where you did pvp at but it certainly wasn't on wizard101. There's a reason that for YEARS people consistently complained and posted hundreds (possibly even thousands, not even an exaggeration considering just how many years this age of pvp has lasted with at least 2 or more threads complaining about juju spam every day or so up until recently) of threads pretty much begging KI to do something about bad juju spamming.

For every 10 death wizards you would go against 9 out of that 10 would be a juju jade. Juju jade was the meta for getting warlord if you wanted an easy way to get the title right along with jade guardian spam and loremaster spam.

Now as for making it more fair it currently is fair how it is. If you are a juju jade then you can pretty much get a minimum over 8,000 health (and it's usually a lot more if people get creative with their gear) which only ice and life can match without the jade gear which already puts you at an advantage over almost everyone else. If using juju only cost 5% of that health that's only 400 health taken away. That's in no way going to stop anyone from spamming juju every turn. It's not even close to a lot of a jade juju's health.

The only couple of ways taking the 25% health loss away from juju would be fair for everyone else and keep it from being spammed is if jade gear gets banned from pvp or juju is made to cost more pips. Without either of those juju can easily be spammed which makes the amount of health loss for using it needed.

Defender
Jan 24, 2009
121
Luvdogs99 on Jul 4, 2019 wrote:
If you think jade juju was rare then I don't know where you did pvp at but it certainly wasn't on wizard101. There's a reason that for YEARS people consistently complained and posted hundreds (possibly even thousands, not even an exaggeration considering just how many years this age of pvp has lasted with at least 2 or more threads complaining about juju spam every day or so up until recently) of threads pretty much begging KI to do something about bad juju spamming.

For every 10 death wizards you would go against 9 out of that 10 would be a juju jade. Juju jade was the meta for getting warlord if you wanted an easy way to get the title right along with jade guardian spam and loremaster spam.

Now as for making it more fair it currently is fair how it is. If you are a juju jade then you can pretty much get a minimum over 8,000 health (and it's usually a lot more if people get creative with their gear) which only ice and life can match without the jade gear which already puts you at an advantage over almost everyone else. If using juju only cost 5% of that health that's only 400 health taken away. That's in no way going to stop anyone from spamming juju every turn. It's not even close to a lot of a jade juju's health.

The only couple of ways taking the 25% health loss away from juju would be fair for everyone else and keep it from being spammed is if jade gear gets banned from pvp or juju is made to cost more pips. Without either of those juju can easily be spammed which makes the amount of health loss for using it needed.
I guess its fair that death utility is used more effectively by other schools and that death has the weakest spells with no useful effects for pressuring an opponent, nor do they have a official damage bubble to compensate for their lack of damage spikes. Not only that every school has had an x pip spell that fits their specialty and roles but death got minions that take all their pips.

Death has the most uncoordinated spell set out of all the schools. Bad Juju now is not fair at all and is literally equal to firing a gun backwards. It doesn't even take weakness anymore. Death currently has nothing going for them in pvp but weak drains and one dimensional spells.

Geographer
Sep 30, 2018
837
wakaflame201 on Jul 6, 2019 wrote:
I guess its fair that death utility is used more effectively by other schools and that death has the weakest spells with no useful effects for pressuring an opponent, nor do they have a official damage bubble to compensate for their lack of damage spikes. Not only that every school has had an x pip spell that fits their specialty and roles but death got minions that take all their pips.

Death has the most uncoordinated spell set out of all the schools. Bad Juju now is not fair at all and is literally equal to firing a gun backwards. It doesn't even take weakness anymore. Death currently has nothing going for them in pvp but weak drains and one dimensional spells.
Agreed, i think their are some few spells death that death possesses, that needs to be looked at, excluding the idea of (Items stat boost). From spells like sacrifice, bad-juju to spells like dark pact. However have you considered trying weakness or virulence plague. -30% weakness is still very useful at the cost of 0 pips compared to 45 or 90 at the cost of 3. And am sure juju affects any school that uses it in pvp at -25% max health. Hence why i also believe efreet combine with juju should be removed completely.

Survivor
Nov 22, 2017
6
keep juju as it is now nerfed we dont want juju jade spammers again it makes pvp boring and no fun. Who wants to be in a match for hours? the fun in pvp is literally killing your opponent will spells and strategy not just standing there with 80 resist and spamming juju.