Clarification on In-Depth Damage stat calculation.
Alright, so first off before I get the whole basic damage calculation speech in replies, I want to say that I understand a lot about the damage calculation. There is just one thing I need to clear up. When making pets, their stats determine the outcome of a talent, and what its value is. This value is rounded for obvious reasons. One thing I am currently trying to test, but will take me a few days to complete, is whether or not school damage and universal damage add up before calculation (rounding). This would indeed change statlines, here is an exmaple: Say you had storm dealer, storm giver, and pain giver all on the same pet. Now say storm dealer gives you 10.8% dmg, storm giver gives you 6.8% dmg, and the pain giver also gave 6.8% dmg considering its calculations are the same for storm giver. If you add all the storm damage it goes up to 17.6% dmg, which rounds up to 18%. Th pain giver being 6.8% would round up to 7%. Totaling to 25% dmg. Now, say that the pain giver was added to the storm damage before rounding, it would add up to 24.4% dmg, which would round to 24% dmg. Yes, I know 1% isnt much of a change, but in cases that could be 50 damage that saves you in a match. .As I said, I am making a pet to figure this out, but it would save me time and resources to just get a straight forward answer.
Re: Clarification on In-Depth Damage stat calculation.
Sudden realization : Adding up my resists, I can see that 1% is missing. Wards from pet display 15%, +10% from proof and 5% from defy, but add up only to 29% resist, instead of 30%