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New Set of Shadow Spells (With Reasons)

AuthorMessage
Survivor
Jun 15, 2013
6
There's probably a lot of these "New Spell Ideas" stuff but hear me out. With the upcoming update, they should make these spells that would cost 2 pips and 1 shadow pip (assuming a shadow pip is equal to 5 Mana/pips). (comes with reasons) for all the schools.

: -40% Damage to next spell + -2 pips to all enemies
Reason: Virulent Plague = 3 pips. Mana Burn = 5 pips. Instead of taking away 3 pips, it only takes away 2.

: Remove 1 D.O.T. & -90% to next incoming to all allies
Reason: Cooldown = 2 pips and it removes only 1 tick so if it removes the D.O.T. all together, it should be double the pips which would equal 4. Legion shield = 1 pip. Legion shield x 3 would be 3 pips and -90% to next incoming.

: +70% to next incoming + -40% to next spell to all enemies
Reason: Feint = 1 pip. Without the trap to self would make it 2 pips (my opinion) and to all would be 5 pips like how a prism (0 pips) would become a mass prism (2 pips). Mass Infection = 3 pips -10% would be 2 pips.

: -90% Accuracy & +20% to next 3 spell to all enemies
Reason: Basically a dispel which is 2 pips and to all would make it 5 pips. Windstorm = 1 pip. x 3 would be 3 pips (I know there's fuel but I lowered the percent to a Windstorm to make sense of it being to all enemies),
: Remove all shields (to selected enemy) + stun all enemies for 2 rounds
Reason: Shatter = 3 pips. Blinding Light = 2 pips and if it's 2 rounds, the pips should be doubled to 4 pips.
: 265 damage (to selected enemy) + remove all blades to all enemies
Reason: Lightning Bat = 2 pips (I also took the average of the Lightning Bat damage range). Enfeeble = 3 pips. To all would make it 6 pips. This equals 8 pips but storm is always a little ahead when it comes to damage so the extra pip would come from the damage and the spell is basically a 2 pip spell so the damage should be worth 2 pips anyway (I know it might not make sense but to me it somehow does lol).

: 75 per pip Damage to all enemies & to all allies
Reason: I based it on if the wizard has 4 pips. With 4 pips, the damage is 300 and that's about the same amount as the highest a Blizzard and a Sandstorm will go. In the damage spectrum, Storm is on top, Ice is in the bottom and Life is closer to Ice so I put it a little above Sandstorm because this DOES cost a shadow pip along with the normal pips. The heal is also balanced to what would come after unicorn but it is a little lower but the hit all pretty much evens it out. I also just feel bad for ice to not have a proper rank 4 or 5 hit all

Anyone else have an idea (Probably better than mine lol)?

Survivor
Jun 15, 2013
6
Oooh! Another idea

: +10% to 1 negative charm