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New school ideas... magic within oneself

AuthorMessage
Survivor
Aug 02, 2011
23
hey everybody these are some new school ideas I have been working on. let me know what you think any suggestions welcome. had to delete a lot of info due to limit sadly. ask if you want to know more about a particular school .

instinct- teacher: rat from marleybone
Have you faced off against a boss that "cheated" using a spell without using pips or out of turn. well we've now learned how to use what we call a "reaction spell". a reaction spell allows you to instantly counter an enemies move when certain conditions are met. conditions and reactions vary.
Does it always activate? no however, the RC or reaction chance is a stat used to determine how often a reaction spell may take effect and increases naturally by level. it can also be raised by equipment.
available spells:

bolt frog - may cast humongofrog when hit by storm spell
critical fairy -may cast "great fairy" spell (950 ) when opponent scores a critical hit. may revive player if ko'd.
legionaire training- may cast tower shield on all allies before an opponent hits with an attack all spell.
victorious berserker- may cast +50% damage charm on all allies when an opponent is defeated
health leech - may cast vampire when opponent heals

only one reaction spell may be equipped at a time and can only be changed from the main equipment menu.
also reaction spells may not activate other reaction spells.

Spirit- teacher goat monk
hello and welcome to the school of spirit. here we teach equality and harmony. many of our spells follow these same principles. however spirit is not without its offensive side.
available spells:
same heart- all allies health is gathered and distributed back equally
same energy- all allies mana is gathered and distributed back equally
equal decay- all enemies health is gathered and distributed back equally
after world blast - deals 1000 spirit damage over 3 turns to all enemies
coexist - completely all on field; absorb 400 to all; no attacks for 3 turns


mind- teacher old stork
hello there young one! wizards of our school have unlocked the full compacity of their minds allowing great telepathic abilities and the ability to mend our own wounds if necceasary. mind wizards even have power over time itself.
our spells tend to do damage later in battle having to wait set amount of turns before damage is dealt.this is known as a dormant spell.
available spells:
astro projection - makes an exact replica of player that copies every move; clones health and all spells clones cast are -50% weaker than players. clone will remain until defeated
future shot - does 1000 damage 2 turns after use
psychic cannon- does 2000 damage 5 turns after use
mind over matter -places -50% ward and 300 absorb; 1250 to caster 3 turns after use
time warp- causes dormant spell to activate

all mind and spirit school spells auto align with users starting school allowing the use of power pips. mind and spirit schools are opposing schools. these spells can only activate generic traps charms and wards.

Defender
Mar 08, 2011
132
I like it, the problem is that these sound very powerful, and KI would have a big problem implementing. Shadow will probably be expanded first. But I love the ideas!