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improvement to charms/wards display

AuthorMessage
Armiger
Jan 11, 2012
2497
LOVING this addition, great job! This change Im requesting is different from others than Ive seen. While fighting loremaster for the dropped spells, I noticed that the buffs and debuffs are all mixed together. Here's what Im seeing on charms (altho this update is for the whole window)

Charms:
+40 damage
+45 damage
+35 damage
-50 (health)
+40 damage
+35 damage
-40 (dmg)
-25 (accuracy)

What I am proposing is to list all similar buffs and debuffs together. List them alphabetically by category of Accuracy, Damage, and Healing, in that order, sorted percentage, then the same thing with wards. Visually, it makes more sense. So, it would look like this (using the above example):

Charms:
-25 (accuracy)
+45 damage
+40 damage
+40 damage
+35 damage
+35 damage
-40 (dmg)
-50 (health)

A more in depth look:

Charms:
+10% Accuracy (Guidance)
-45% Accuracy (Black Mantle)
+45 blade
+40 blade
+40 blade
+35 blade
+35 blade
-40 (Virulent Plague)
-25 (Weakness)
-20 (Plague)
-50 (health)

This way, we can do a check even quicker since like manipulations are together

Defender
May 02, 2015
120
Makes a lot of sense. Also, could you guys maybe fix another game mechanic? Have cards that are enchanted with blue astral spells (like enchanted armament sharpened) show up as a shiny blue when enchanted. And extend that to the charm/ward display giving them a different shade/color. This would make your update perfect. It's a problem when I've got two sharpened blade spells that are showing gold and don't remember which is the blue and which is the yellow astral enchant.