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Specialization

AuthorMessage
Delver
Mar 10, 2015
257
hello fellow wizards good and evil alike

The game has been out for 10 years. And with the view of kingisle trying to expand mechanics now is best time to suggest this.

Our wizards are now graduates of raven wood and supposedly Arcanum is University? A part of university is experimentation, and here if all places it makes sense for our wizard to get a major.

The wizard would be called by Ftzhume to get a deal of a life time. He would say that your acts as a sign have proven you can take of forbidden magic.

Depending on your specialization you would focus on one part of your schools core tentents.

Death -

1) Blood Magic: Blood magic deals with spells that hurt you but in turn do a lot more damage. Think new juju spell. A enchant would be added that would go in top of epic. It would increase leach damage by X amount of health sacrificed. You could choose how much using a slider. You could also choose how much of the drain goes to you or party

2) Poisoner: the poisoner deal with corruption of life force. This makes all spells you have carry weakness- infection etc. The poisoners main power is poison. When poison is on enemy or a dot (death) spells do X

Life-

1) Spirit Guardian; obviously focuses on healing. This speciality would greatly change heals (don’t play life so someone ad to this)

2) Guaridan of Life: this specialization enchanted life attacks, and allows life to make any hit into a aoe. At the cost of damage. (Plz add to this again don’t play life)

Fire-

1) Ember Knight: Focuses on fire as a sword that deal with one enemy at a time. Makes single hits much more powerful. Turns all dots into single hits (like death it is an enchant that goes above other enchants)

2) Flame Dancer: opposite of 1) turns all hits into dots. All dots become aoe spells when enchanted.

Myth-

1)Puppeteer: all minions become level scaled. They gain the stats proportionate to your level and gear. This is not an enchant but activity triggers. Stronger the pip summon the more op the minion is. Critical, health, block and spell rank.

2) Folklorest: Not sure what this would be

Ice-

1) Defender of lost- This specialization focuses on tanking. (Fill in because don’t play ice)

2) Frost caller: Similar to flame dancer but for ice, rather then dots (spells increase defence by X depending on how you select it)

Storm-

1)Chaos bringer- increases power of all spells like insane bolt by X100 making them do 10K to enemy or 1M to self, makes healing current guaranteed 1K heal or 1 K zap. (Like myth forever after application)

2) Trickster: not sure what this could be

... can’t do rest because running out of characters. Letting others suggest as well,