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New Side World: Inspired by KILive/Prof. Falmea

AuthorMessage
A+ Student
Mar 31, 2009
1713
Welcome to the World of Tulgeybounds!

Tulgeybounds is a "bizarro" world where up is down and down is sideways! Located in the remotest part of Albion, Tulgeybounds is a place where normal Spiral denizens simply do not go. However, Alice Liddel of Cheddarburg needs your help because Tulgeybounds is experiencing a weirdness that's out of the ordinary even for them!

Join Alice as you, find friends and adventure and seek to abate the Shadowy Aura that has enveloped this once zany land. But lookout! Magic and Reality don't always work as expected here! Enjoy this new world of sizable proportions as you learn that strategy depends on the situation!

This world is designed for Wizards that are level 100+ and looking for a VERY different way to play Wizard101- the cheats here are so bizarre that your regular hit and run strategy will need a second opinion.

Areas (Themeing ) and Affects:

Tulgey Woods : Explore the wooded glens of Tulgey Woods and help calm the rampaging Treants! Can you resist the Stomata Sisters' beguilement and charm? (Each Stomata Sister Dryad will auto beguile entire team first round-they receive damage from heals and heal from all damage hits so packs some heals!)
Citizens: Mice, Foxes, Treants (,,,,) Dryads, Imps and Panteras.

Marmoreal : Help untwist the giants, trolls and tricksters of Marmoreal! The Shadow Aura has distorted the once most sensible city in all of Tulgeybounds! (If you call speaking only in riddles and wearing pots and cups as hats sensible). (Some characters are distorted "bug eyed" versions and will appear relatively normal once defeated/the area is cleared.- Characters are immune to all spells unless a "Monstrology" spell is applied to the attack.)

Citizens: Giants, Parrots, Trolls, Weasels, Pigs, Minotaurs, Treants

Witzend : A Lighthouse stands at the edge of a very stormy sea, but what is all this wiring? Dr. Katzenstein has made a shocking new discovery and hits terribly hard! Can you survive his onslaught for 15 rounds? (Hits result in a Healing Current and extend battle, must survive a barrage of storm hits (no stuns) and battle is automatically won.)
Citizens: Tower of Babble Fish, Frogs, KH Bugs and Eels.

Glass Desert ,: This place is so hot that the sand has turned to glass! Normally this is part of nature, but we have a runnaway reaction on our hands! (Shards of Glass heat the sand and make more glass-watch the prisms!) Your school damage has no affect you must use a series of prisms to get the most affect.
Citizens: Djinni, KH Bugs and Wurms.

Slanted Sea & Shipcrank : A port on the edge of the Slanted Sea- exports moss, onions and oranges. Find and defeat the Taurrance! (Normal, but heals do not work in this area and Drains deal damage to self.)
Citizens: Minotaurs, Wraiths and Water Elementals

Dazeem ,: A picturesque Aquilian-style town that looks like it's in the middle of an Ice Age. (Hands are frozen and you can't draw TCs)
Citizens: Trolls, Djinni and Parrots.

Defender
Feb 28, 2013
164
exp613 on Jun 26, 2018 wrote:
Welcome to the World of Tulgeybounds!

Tulgeybounds is a "bizarro" world where up is down and down is sideways! Located in the remotest part of Albion, Tulgeybounds is a place where normal Spiral denizens simply do not go. However, Alice Liddel of Cheddarburg needs your help because Tulgeybounds is experiencing a weirdness that's out of the ordinary even for them!

Join Alice as you, find friends and adventure and seek to abate the Shadowy Aura that has enveloped this once zany land. But lookout! Magic and Reality don't always work as expected here! Enjoy this new world of sizable proportions as you learn that strategy depends on the situation!

This world is designed for Wizards that are level 100+ and looking for a VERY different way to play Wizard101- the cheats here are so bizarre that your regular hit and run strategy will need a second opinion.

Areas (Themeing ) and Affects:

Tulgey Woods : Explore the wooded glens of Tulgey Woods and help calm the rampaging Treants! Can you resist the Stomata Sisters' beguilement and charm? (Each Stomata Sister Dryad will auto beguile entire team first round-they receive damage from heals and heal from all damage hits so packs some heals!)
Citizens: Mice, Foxes, Treants (,,,,) Dryads, Imps and Panteras.

Marmoreal : Help untwist the giants, trolls and tricksters of Marmoreal! The Shadow Aura has distorted the once most sensible city in all of Tulgeybounds! (If you call speaking only in riddles and wearing pots and cups as hats sensible). (Some characters are distorted "bug eyed" versions and will appear relatively normal once defeated/the area is cleared.- Characters are immune to all spells unless a "Monstrology" spell is applied to the attack.)

Citizens: Giants, Parrots, Trolls, Weasels, Pigs, Minotaurs, Treants

Witzend : A Lighthouse stands at the edge of a very stormy sea, but what is all this wiring? Dr. Katzenstein has made a shocking new discovery and hits terribly hard! Can you survive his onslaught for 15 rounds? (Hits result in a Healing Current and extend battle, must survive a barrage of storm hits (no stuns) and battle is automatically won.)
Citizens: Tower of Babble Fish, Frogs, KH Bugs and Eels.

Glass Desert ,: This place is so hot that the sand has turned to glass! Normally this is part of nature, but we have a runnaway reaction on our hands! (Shards of Glass heat the sand and make more glass-watch the prisms!) Your school damage has no affect you must use a series of prisms to get the most affect.
Citizens: Djinni, KH Bugs and Wurms.

Slanted Sea & Shipcrank : A port on the edge of the Slanted Sea- exports moss, onions and oranges. Find and defeat the Taurrance! (Normal, but heals do not work in this area and Drains deal damage to self.)
Citizens: Minotaurs, Wraiths and Water Elementals

Dazeem ,: A picturesque Aquilian-style town that looks like it's in the middle of an Ice Age. (Hands are frozen and you can't draw TCs)
Citizens: Trolls, Djinni and Parrots.
Sounds like fun