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Make Super Nova 5 pips

AuthorMessage
Defender
Aug 03, 2015
150
2 pips for a spell that removes your aura and does an insane amount of damage is just too op. I understand this is a balance spell but 2 pips for super nova is ridiculous. Make it 4 or 5 pips instead because this is another spell that makes PVP broken

Champion
Jun 26, 2009
429
5 pips is a bit much. 3 or even 4 is reasonable. Or a reduction in its damage and remain at 2 pips.

Mastermind
Mar 19, 2011
344
Trigon101060 on May 20, 2018 wrote:
2 pips for a spell that removes your aura and does an insane amount of damage is just too op. I understand this is a balance spell but 2 pips for super nova is ridiculous. Make it 4 or 5 pips instead because this is another spell that makes PVP broken
It is only two pips but it only has 60% accuracy unless you enchant it.

I love auras, especially conviction, but as a Balance I have learned to not cast them when facing another Balance. Unless I am feeling lucky.

:)