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Idea for a new kind of spell

AuthorMessage
Survivor
Nov 27, 2016
3
Let's call it Polymerization. This spell will have the ability to merge two different spells from same type. Or another idea is that you can make a few spells called Charm Polymerization, Ward Polymerization, Damage Polymerization, Heal Polymerization and so on instead of only one.
How the spell should look?
- Without description and image (only background), but the pip cost, school, type and accuracy have to be replaced with Questioning(?).

How the spell should look after merging?
- I think this will be the biggest problem for you to accomplish this idea, because you need to make image for every possible merging.
How the pip, school and accuracy are defined after merging?
- Pip for Damage Polymerization will be calculated average from used spells for merging, but pip for Charm and Ward Polymerization will be calculated (first spell pip cost) + (second spell pip cost) - 1.
- The new spell will inherit one of both schools if the spells are from different schools, but I don't know how can be chosen (maybe random) or you can make combined image for every pair of schools.
- Accuracy will be calculated average from used spells for merging.

If we want to merge damage spells how the damage is defined?
- Average.

Example #1 (Charm Polymerization) with Spirit Defuse and Unbalance.
- Spirit Defuse cost 5 pips and has 100% accuracy.
- Unbalance cost 2 pips and has 100% accuracy.
- The new spell will cost 6 pip and 100% accuracy, but the effect of spell will be both from used spells for merging.

Example #2 (Ward Polymerization) with Tower Shield and Feint.
- Tower Shield cost 0 pips and has 100% accuracy.
- Feint cost 1 pips and has 100% accuracy.
- The new spell will cost 1 pip and 100% accuracy, but the effect of spell will be both from used spells for merging.

Example #3 (Damage Polymerization) with Hydra and Loremaster.
- Hydra cost 6 pips and has 85% accuracy.
- Loremaster cost 4 pips and has 80% accuracy.
- The new spell will cost 5 pip and 83% accuracy.
- How the new damage is calulcated in this situation: 190 DMG per head fom Hydra plus 470 DMG from Loremaster is 1040 DMG. Divide the total damage to 2 and result is 540, now divide it one more time to 2 and result is 270 balance dmg for loremaster hit and 270 for hydra hit, but divided to 3 is only 90 per head.
- Effect (Text): 90 Fire, Ice And Storm Damage plus 270 Balance Damage & -20% Damage, -35% Accuracy.
- Visual effect: Imagine how Loremaster rides Hydra on the middle head, the Hydra attacks with each head as it usually do and then Loremaster jump on the ground and attacking enemy too. If you have imagination, you can invent countless variants.

Example #4 (Damage Polymerization) with Forst Lord and Wings of Fate
- In brief the new spells will cost 7 pip, 1 shadow pip and 88% acc, but the effect will be 573 to all enemies (not DoT) plus 573 healing to all friends over 3 round.

I believe everyone is bored from the visual effect on his own spells, so imagine if we have a ton of new visual effects