Hello, everyone. Today I would like to pose a new idea. This is the idea of having a critical chance for shields and wards. This would work by having pieces of gear that give this chance. This is NOT a part of critical chance. So, say you have 15% ward critical chance. Then you cast a -55% tower shield. If you hit that 15% chance of critical then the shield would instead be a -110% tower shield. The same way that damage critical is used. Now you could also critical a feint, BUT just like critical. The enemy would have a chance of blocking this critical trap then it would be a normal one. This also applies to weaknesses. This also works for black mantel, but there is a higher chance of blocking something like that. This would be for high levels only. Tell me what you think of my idea!