Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Critical on Shields and Wards

AuthorMessage
Survivor
May 31, 2011
4
Hello, everyone. Today I would like to pose a new idea. This is the idea of having a critical chance for shields and wards. This would work by having pieces of gear that give this chance. This is NOT a part of critical chance. So, say you have 15% ward critical chance. Then you cast a -55% tower shield. If you hit that 15% chance of critical then the shield would instead be a -110% tower shield. The same way that damage critical is used. Now you could also critical a feint, BUT just like critical. The enemy would have a chance of blocking this critical trap then it would be a normal one. This also applies to weaknesses. This also works for black mantel, but there is a higher chance of blocking something like that. This would be for high levels only. Tell me what you think of my idea!

Armiger
Jan 18, 2010
2280
The current critical/block system will need re-adjusting first.


Astrologist
Sep 19, 2013
1006
I don't think Wizard101 needs any more RNG.