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125+ Astral spell ideas

AuthorMessage
Explorer
Aug 19, 2012
61
idea: we go back to celestia to open up a new set of astral spells

Fire life myth: sun school (Sunblade and Suntrap + sun maycast enchantments)

death life storm: star school (Starblade and Startrap + star maycast auras or global)

death ice myth: moon school (Moonblade + Moontrap + maycast polymorphs or shifts)

fire ice and storm should get a free extra spell due to the fact they only are in one school while every spirit school is in atleast two different classes

ice: coldstone weakness (+ 10 to a shield or + 5 to triplet shields or + 10 to weakness or + 5 to mass weakness and can be added to enchanted weaknesses )

storm: shocking aura ( + 5 to any aura and its stats also adds a 1-5 critical chance into the aura or 10 damage to any not damage aura)

fire: erupted blade (+ 5 damage to any blade and can be added to a enchanted blade)

spell ideas:

sun: 500 damage 400 damage 100 damage to enemy + 200 heal all allies take off all blades and shields for every enemy and 200 dot
takes 6 pips to cast
SUN ONLY or 1 training point to learn 125+ if not fire life or myth

moon: polymorph moon alien + 30% damage + 30% resistance
if 10 pips you can polymorph baba yaga (1 minion cheat and only 5000 health medium) 7 pips: shane von shane (no cheats and only 4000 health strongest) 5 pips: ice gurtok demon (no cheats and 7000 health weakest)
125+ only MOON ONLY or 1 training point to learn if not death ice or myth

star: aura + global (aura:) 3 pips for 5 rounds of + 20% damage + 10% accuracy and incoming outgoing or steal health increased by 5% (global:) 7 pips for 3 free rounds before being replaceable (for time) of 15% damage and accuracy to + 30% damage + 200 to all allies 10+ damage blade to all allies and + enchantment card given right into deck somewhere (health enchantment for life blade for storm and trap for death btw this happens at the start of the cast) every 3 rounds every fighter will have a chance at being given star blade or trap (1st wizard star blade 2nd wizard star trap the enemy's turn 1st enemy star trap 2nd enemy starblade 50/50) STAR ONLY or 1 training point to learn if not storm life death

BTW BEFORE YOU SAY THIS IS WAYY TOO OVERPOWERED think this is ONLY 125+ you gotta fight a hard enemy before unlocking this IF IT HAPPENS and these are not 0 pips its 7 pips for sun 5-10 pips for moon and 3-7 pips for star