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Pet casts + gear + mechanics

AuthorMessage
Delver
Mar 10, 2015
257
why is this change needed: I believe it is time for wizards to become more creative with their play style rather then spam storm blade shadow pip and hit. This changes ground work of most game set ups.

Spells

Chromatic blade: learnable from a crafted tome ( legendary). Blade gives plus 20% to ice, fire, death. Available as a may cast gem for pet also craft able (10 ember, 20 tc, 40 steel)

Celestial blade: learnable from a crafted tome ( legendary). Blade gives plus 20% to storm, life, myth. Sorry balance you to op already. Available as a may cast gem for pet also craft able (10 ember, 20 tc, 40 steel)

Confuse: Tome spell: places a 2 round mind spell on a person, that on cast may confuse (like medulla excludes bosses). Available as a may cast gem for pet also craft able (10 ember, 20 tc, 40 steel).

Sky crash: Spell exclusive to pet may cast: explodes current bubble doing damage multiplied by round duration to all players in it (friends and foes) . 4 round bubble would do 1000 if 4 round passed. If 30 rounds would do 30x250. Craftable for (200 ember, 100 tc, 100 supernovas)

Elucidate: removes 2 pips from any spells. (Time this spell was returned as a may cast only). When a card was cast a pet would randomly have a chance to cast it removing the used pips. (200 ember, 100 antiquities , 100 elucidate tc). I know their extinct that's the point. Makes spells more rare.

Elementus Transvere: a chance that any cast spell will transform to opposite. If fire element is an effret may automatically transform to ice with no convert if pet casts it. (200 ember, 200 converts in question, 100 titanium).

Encrypted blade : creates a enchant on blades that if enfeebled or pierced remove enemies blades instead. A spell unlocked by reaching warlord and costs 4 training points from Diego aritus cavrious the third champion duelist.

Encrypted shield: same idea as blade

Encrypted aura / bubble. Same idea

Echo: a chance a cast attack hits again doing - 90% of original damage. This is an enchant placed on a spell. It does not guarantee an echo but gives it a chance to occur (depends on spell rank, damage). Unlocked st private for training 2 training points.

Screech: a pet may cast that does a random effect to enemy from: taunt, blade, heal. Trap, or dispel, bubble. You never know what pet may do. (A regular talent).

All this spells are some ideas: some of these would be great as may cast gems or jewel, or spells, or at worst gear spells. How about your ideas or comments.