A new mechanic / objective maybe for future update
going of a suggestion to new minions but with a twist. Cost 1 shadow pip 2 pips summons 2 minions lvl 95 who will fight with the wizard for 10 rounds. If your a myth you get 3 minions. This spells are disabled if more then 2 players in a fight.
Spell name: Otherwordly summon
Minions: (all minions should be able to heal your wizard just life has more of it)
Fire: Alkazar flame spirit: Shield person with shield spamming and does nothing else. Alcazar 2: has all fire blades and FFA and Meteor. It uses a hit every 4 turns (this should be coded to do so and not random)
Ice, balance, death, ... all do same thing other then life.
Life: Satyr1: heals spams and does nothing else. Satyr 2: spams life blades on wizard.
Myth: 1: Pierces all shields on target 2: Has a few hits under rank 10, 3: Shields the wizard.