I really like the spell Witch's House Call. I thought the minions it summons bought a refreshing take to the myth school, which does focus on minions. However, even with the spell I am discouraged because I don't find the minions as useful as their actual potential especially in PVE. As I mainly play myth, I would like to see minions more useful. I haven't thought of the name, but hopefully you get idea :)
_______ School: Myth Cost: 7 Pips Description: Destroy a random enemy minion (this does not deal dmg.) Then summon a random myth minion. (Golem, Troll, Vassanji ... etc) _______ School: Star Cost: 0 Pips Description: Your minions cost half the pips (rounded up). Only affects spells that summons a minion without any other effect. _______ School: Myth Cost: 8 pips Description: Summon a ______ minion. (Health: 3000, Starts With 2 Power Pips. Known spells: Myth Blade, Myth Trap, Saga of Heroes, Humongofrog, Athena Battlesight, Keeper of the Flame, Ninja Pigs, Orthrus, Mystic Colossus. Natural attack: 150 Myth Dmg & Stuns) _______ School: Myth Cost: 6 Pips Description: Summon a ______ minion. Based on Rotten Egg from Witch's House Call. (Health: 1500, Starts with 2 Power Pips. Known spells: Weakness, Black Mantle, Stun, Blinding Light. Disarm, Pierce. Natural Attack: 250 Myth Dmg & removes all positive charms from an enemy) _______ School: Myth Cost: 6 Pips Description: Summon a ______ minion. Based on Hard Boiled Egg from Witch's House Call. (Health: 1500, Starts with 2 Power Pips. Known spells: Tower Shield, Precision, Cleanse Ward, Cleanse Charm, Dragonblade, Fairy. Natural Attack: 250 Myth Dmg & removes all positive wards from an enemy.) _______ School: Myth Cost: 10 Pips Description: Deals 3000 Myth Dmg to all enemies if 3 friendly minions are present. _______ School: Myth Cost: 3 Pips Description: Prevents all friendly minions from being damaged for 2 rounds.