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Myth Minions Revamp

AuthorMessage
Defender
May 23, 2009
110
I really like the spell Witch's House Call. I thought the minions it summons bought a refreshing take to the myth school, which does focus on minions. However, even with the spell I am discouraged because I don't find the minions as useful as their actual potential especially in PVE. As I mainly play myth, I would like to see minions more useful. I haven't thought of the name, but hopefully you get idea :)

_______
School: Myth
Cost: 7 Pips
Description: Destroy a random enemy minion (this does not deal dmg.) Then summon a random myth minion. (Golem, Troll, Vassanji ... etc)
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School: Star
Cost: 0 Pips
Description: Your minions cost half the pips (rounded up). Only affects spells that summons a minion without any other effect.
_______
School: Myth
Cost: 8 pips
Description: Summon a ______ minion. (Health: 3000, Starts With 2 Power Pips. Known spells: Myth Blade, Myth Trap, Saga of Heroes, Humongofrog, Athena Battlesight, Keeper of the Flame, Ninja Pigs, Orthrus, Mystic Colossus. Natural attack: 150 Myth Dmg & Stuns)
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School: Myth
Cost: 6 Pips
Description: Summon a ______ minion. Based on Rotten Egg from Witch's House Call. (Health: 1500, Starts with 2 Power Pips. Known spells: Weakness, Black Mantle, Stun, Blinding Light. Disarm, Pierce. Natural Attack: 250 Myth Dmg & removes all positive charms from an enemy)
_______
School: Myth
Cost: 6 Pips
Description: Summon a ______ minion. Based on Hard Boiled Egg from Witch's House Call. (Health: 1500, Starts with 2 Power Pips. Known spells: Tower Shield, Precision, Cleanse Ward, Cleanse Charm, Dragonblade, Fairy. Natural Attack: 250 Myth Dmg & removes all positive wards from an enemy.)
_______
School: Myth
Cost: 10 Pips
Description: Deals 3000 Myth Dmg to all enemies if 3 friendly minions are present.
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School: Myth
Cost: 3 Pips
Description: Prevents all friendly minions from being damaged for 2 rounds.