Re: New Idea: Elixir That Allows You To Not Gain XP
Bad idea. Not only will you not progress in levels and not gain new spells, but what would happen if you stayed stuck at lvl 50 because you didn't gain XP from side line quests? You would gain an uneven amount of elixer and never be exalted if you do Zafaria without any elixer gain
Re: New Idea: Elixir That Allows You To Not Gain XP
Won't happen. Zafaria requires level 55, that was lowered from 60 already. Face it, you cannot get Zafaria's crafting level until you level up and reach Zafaria. That's not going to change. If you want the spells before that, farm Loremaster or buy lore packs.
Re: New Idea: Elixir That Allows You To Not Gain XP
seethe42 on Nov 29, 2016 wrote:
Won't happen. Zafaria requires level 55, that was lowered from 60 already. Face it, you cannot get Zafaria's crafting level until you level up and reach Zafaria. That's not going to change. If you want the spells before that, farm Loremaster or buy lore packs.
That's the problem. Crafting is much easier. Farming is nearly impossible. Hoard Packs take hundreds of bucks.
Re: New Idea: Elixir That Allows You To Not Gain XP
dk4vision on Dec 2, 2016 wrote:
I'm not sure I see your point- I am level 74 in the second part of Zafaria.
They want to stay 50th level so they don't have to fight higher levels in PvP but want the benefits of being able to do higher level crafting at the same time so they can craft spells that are limited to higher levels.
Re: New Idea: Elixir That Allows You To Not Gain XP
seethe42 on Dec 3, 2016 wrote:
They want to stay 50th level so they don't have to fight higher levels in PvP but want the benefits of being able to do higher level crafting at the same time so they can craft spells that are limited to higher levels.
in other words, they want the benefits of max levels handed to them while being half level
Re: New Idea: Elixir That Allows You To Not Gain XP
Looking at how much our critical/block ratings fall at Level 120 without gear to compensate for it, I'd love for something like this to be implemented into the game. I see it as more of a pool that XP earned goes into. You could then choose whenever you'd like to "absorb" that pooled experience. Of course, it probably won't even be considered because of how game-breaking it would be to defy the critical/block decay.
Re: New Idea: Elixir That Allows You To Not Gain XP
Charibasa on Dec 4, 2016 wrote:
Looking at how much our critical/block ratings fall at Level 120 without gear to compensate for it, I'd love for something like this to be implemented into the game. I see it as more of a pool that XP earned goes into. You could then choose whenever you'd like to "absorb" that pooled experience. Of course, it probably won't even be considered because of how game-breaking it would be to defy the critical/block decay.
I fail to see how this is related. I feel as though I should remind you that 'hijacking' a thread is against the code of conduct. Just start a new post if you have an issue to raise.
Re: New Idea: Elixir That Allows You To Not Gain XP
Charibasa on Dec 4, 2016 wrote:
Looking at how much our critical/block ratings fall at Level 120 without gear to compensate for it, I'd love for something like this to be implemented into the game. I see it as more of a pool that XP earned goes into. You could then choose whenever you'd like to "absorb" that pooled experience. Of course, it probably won't even be considered because of how game-breaking it would be to defy the critical/block decay.
Someone who understands. My storm wizard has lost 20% critical rating from 100 to 120.