I have had this idea in my head for about a year now, and I think it may be a cool addition to the game. I thought that some bosses or enemies, or maybe even players, should have some sort of a basic damage over time spell except it only ticks when a player takes damage. For example: 100 damage + 300 damage when target takes damage Or maybe a heal spell: 130 + 275 when target takes damage I know it's not the most useful spell in the game but I thought it would just be kind of cool to have. Possibly as a maycast.
I have had this idea in my head for about a year now, and I think it may be a cool addition to the game. I thought that some bosses or enemies, or maybe even players, should have some sort of a basic damage over time spell except it only ticks when a player takes damage. For example: 100 damage + 300 damage when target takes damage Or maybe a heal spell: 130 + 275 when target takes damage I know it's not the most useful spell in the game but I thought it would just be kind of cool to have. Possibly as a maycast.
This seems like the kind of spell this game would have.