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Diego should have more trainable cards!

AuthorMessage
Explorer
Jul 09, 2009
73
i thought to make gameplay and pvp a little more balanced, Diego could have 1-2 spells for each school that are attack spells that are beneficial to pvp. Maybe instead of costing training points, it could cost the recipe, crafting, and 1 training point.
Here's a few examples to show what I'm talking about for pvp worthy spells
Criteria:
•Cost 4-5 pips
•Spells come with a secondary affect, no straight up damage

Life:
4 pips, 300-410 damage, gives 100 damage absorb

Ice:
5 pips, 310-450 damage, gives -25% tower sheild for next 2 incoming attacks

Storm:
4 pips, 400-450 damage, gives 25% stormblade to caster or 25% weakness to opponent

Balance:
5 pips, 375-475 damage, steals 1 pip

Fire: (can't decide on 4 or 5 pips)
5 pips, 30+305 overtime, gives opponent -45% mantle

Death:
4 pips, 300-375 damage, gives 50% infection

Myth:
5 pips, 325-400 damage, stuns opponent

Again, these were ideas that came from the top of my head. Comments?