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About Moon spells and 1 Shadow pip spells...

AuthorMessage
Survivor
Aug 02, 2013
27
There are many cool spells in the game that could be more useful if the KI team re-checks them, like they did with the shadow creatures spells. Many of these spells are fun to use for wizards below level 50, but after that, they don't add any benefits to the caster. For example:

1. All the moon spells.
Although they provide new spells and the ability to use power pips from another school (for 6 rounds), they completely ignores the wizard's own stats. Ex. Balance wizard with 10% attack and 20% resist to all schools, when using the moon spell Polymorph Gobbler, gets 0% attack and 35% resist to all from the spell. If the same wizard cast the spell Polymorph Cat Bandit, the new stats become 0% attack, -20% to life and myth.

SOLUTION: Keep the wizard stats, adding the polymorph stats to the wizard stats. In the first example (Gobbler), the wizard stats should be 10% attack to all, 55% resist to all (the 20% plus the gobbler 35%). I believe this change will make all the moon spells actually usable, plus adding more diversity in both PVE and PVP. For the second example, the stats should be 10% attack to all, 0% resist to life and myth, 20% resist to everything else.

2. 1 Shadow pip spells.
With the exclusion of Shrike, both other spells don't get enough benefits to the caster. Let's compare them:

Shadow Shrike: 50% pierce, 10% attack, -25% incoming heal, plus adds 10% pierce per attack to ALL friends

Shadow Sentinel: 80% critical block, 10% resist, 25% intercept attack to ALL friends

Shadow Seraph: 25% outgoing heal, 25% incoming heal, 100 absorb to ALL friends per heal

SOLUTION: For Sentinel, it's only fair to increase the resist to 25%(that's half of shrike's pierce), and adding a 30% tower shield to ALL friends, per shield. For Seraph, increase the absorb to 200, plus -10% resist (or -30% critical block), making the healer a bit fragile against attacks.

Every Shadow spell should have 3 pros , 1 cons .

Survivor
Mar 03, 2014
3
I can totally agree with the changes to the shadow spells i feel they could be a little better then they are but for the moon spells... Thats kinda the point in them is that they completely change u into something else