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Leveling experience

AuthorMessage
Survivor
Mar 05, 2012
8
Hello,
I've been playing wizard for a long time with many pauses. But due some experience, I've come to separate leveling (All of this assumes you are soloing):
1. 1-10, it doesnt matter what school you are, except storm might have some difficulty due to low health pool and frustration that comes from fizzle.
2. 10-46, Schools are at their finest. They do almost only the job they are supposed to do (Ice weak tank, fire DOT, Storm damage, Death solo, Life heal, Balance being balance, Myth is always average). Life and Ice will be the most frustrating. You will realize that Myth being average is actually awesome things as it has almost no weak spots.
3. 46-50, appearance of large AOE. Balance is the most frustrating due to constant weakness ( You have only 2 weak blades and sandstorm doesn't do it anymore).
4. 50-60, Pain for everyone except for death and life. Boss battles can take forever if you are life but you laugh in their faces when they try to kill you. Ice mobs become your living nightmare and mob battles remind more of boss battles as you need to heal during them. Storm has worst time.
5. Waterworks - School doesn't matter if your group knows cheats. (They never do). Spend 10 min to explain to them and they still manage to forget. Counting drives me nuts.
6. Golden Leveling - 60-90. Waterworks is good gear, school role is obvious but doesn't matter much; Ice, Death and Balance thrive. Life is good too, but it takes forever with them.
7. 90-100. Re-appearance of necessary groups, as cheating bosses require very specific sets of armour to solo. Death is best solo still.
8. 100 - Malistaire. Second gear milestone, very frustrating until you get to last dungeon. If you are Death, you are pretty much despised. Storm and Ice time. Fire is good too, but it becomes only second rate storm. Ice has nice defense and they can blade hammer pretty easily. For some reason, not much Balance.
9. 100-110, If you don't have Malistaire set, you will beat your head against the wall. If you do have the set, it's easy.
10. 110-125, Uncharted zone. Returned only now so no idea.
Overall:
a. Death - If you want to solo, not very good at group play. Very easy to level.
b. Life - you are loved and welcomed. Your battles take forever but you are impossible to kill. Very slow to level solo.
c. Myth - ... No comments. It has everything but it doesn't excel at anything. Mediocre leveling.
d. Balance - very frustrating up until Celestia. More spells you have, the easier it becomes.
f. Storm - the better gear, the faster you level. Your leveling is a curve from very slow to very fast.
g. Fire - close to storm, but not as frustrating at lower levels and not as curved. Mediocre to level.
h. Ice - Cry the tears of joy. Very good at solo, group etc. Who said it was a weakest school? Rather fast leveling.

What do you think about this list? Am i wrong? Do you agree?