By what I mean is Auras, that you cast onto an opponent, replacing any aura they had prior, and gets replaced as well if a new aura is placed before the 4 round limit
School prism, 4 rounds, any __ damage hit will convert to the opposite __
-#% resist, damage, accuracy, pierce, pip%, critical, stun, critical block, etc. Example: -25% damage for 4 rounds
Fun one I think +75% damage for 4 rounds, but every round the holder of the aura takes 1000hp... Like sure I just overpowered you, have fun with losing 4000hp while I sweep the remaining
Aura for PvP 4 rounds, you can't discard anything, what's in your hand is in your hand
4 round infection both in and out heals
4 rounds stun but after it ends, you'll receive a +100% blade and +100% critical chance blade
Idk these seem to be slight broken, but fun, I expect Balance to use these and spam Super Nova (aura destroyer)
Maybe if the Auras you put on your opponent are the aftereffects of an attack spell? Kinda like how the 2-round stun effect is on Medusa, but there isn't any spell that just flat-out stuns for two turns with no damage since there'd be no way to balance that very well. Also justifies upping their pip cost so they aren't super spammable (making positive Auras incredibly easy to replace, probably similar to a bubble war without spending pips, and then there's Supernova).
I have always thought of this somehow. Like maybe the new empyrea spells in Pt. 2 could give us an aura or give an offensive aura to the other player. I am not sure of how it could effect gameplay, but we should at least test it out