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New Idea for combat

AuthorMessage
Survivor
Oct 16, 2014
23
My new idea for combat is that, when you die on the last second the battle, you don't go off to the area where wisps are, instead you are still in the place of the battle but ended with one health. I died on last second of battles and it really annoyed me how you had to flee to a different area, this happened to me in dungeons that took hours, I mean, Pirate101 has it, why not Wizard101?