So what do you think about a magical new enchantment that allows you to combine to spells together.
So say i use this on a blade and a shield when i cast this spell it would blade me and shield me. Now blades and shields are both 0 pips so when combined this would cost 2 pips to make it balanced.
Say i used vampire (4 pips) and a feint (1 pip) it would cost 6 pips and put the feint on the enemy and then attack usign the feint. It would have to be changed for certain spells like if i used feint and scarecrow (1 and 7 pips) it would be 11 pips and put feint on all enemies then attack using the feints.
This would be no PVP cause it would be too OP and people would complain.
So just to clarify the pip cost: 0+0=2 1+0=2 1+1=3 2+1=3 2+2=5 3+2=5 I think you get it now
The max will be 14 as you cant get more pips than that
Leave you opinions below and suggest changes that would be needed for certain spells and any conflicts this would cause.
So what do you think about a magical new enchantment that allows you to combine to spells together.
So say i use this on a blade and a shield when i cast this spell it would blade me and shield me. Now blades and shields are both 0 pips so when combined this would cost 2 pips to make it balanced.
Say i used vampire (4 pips) and a feint (1 pip) it would cost 6 pips and put the feint on the enemy and then attack usign the feint. It would have to be changed for certain spells like if i used feint and scarecrow (1 and 7 pips) it would be 11 pips and put feint on all enemies then attack using the feints.
This would be no PVP cause it would be too OP and people would complain.
So just to clarify the pip cost: 0+0=2 1+0=2 1+1=3 2+1=3 2+2=5 3+2=5 I think you get it now
The max will be 14 as you cant get more pips than that
Leave you opinions below and suggest changes that would be needed for certain spells and any conflicts this would cause.
Ryan Windhunter lvl 95 Ryan IceBlade lvl 51
This doesn't seem like a bad idea, but how it would work against like some boss cheats. Ki would then have to update the game to keep the game follow up with he combined spell. Also they would have to decide which spell will have to go first to every spell like either attack or blade etc.
So what do you think about a magical new enchantment that allows you to combine to spells together.
So say i use this on a blade and a shield when i cast this spell it would blade me and shield me. Now blades and shields are both 0 pips so when combined this would cost 2 pips to make it balanced.
Say i used vampire (4 pips) and a feint (1 pip) it would cost 6 pips and put the feint on the enemy and then attack usign the feint. It would have to be changed for certain spells like if i used feint and scarecrow (1 and 7 pips) it would be 11 pips and put feint on all enemies then attack using the feints.
This would be no PVP cause it would be too OP and people would complain.
So just to clarify the pip cost: 0+0=2 1+0=2 1+1=3 2+1=3 2+2=5 3+2=5 I think you get it now
The max will be 14 as you cant get more pips than that
Leave you opinions below and suggest changes that would be needed for certain spells and any conflicts this would cause.
Ryan Windhunter lvl 95 Ryan IceBlade lvl 51
while the pip cost is to high,they need to be just the costs of the to spells combined, examples include
Great idea, but why not get your wizard involved instead of just spells? I'd love to see my wizard attacking an enemy together with medusa. Or riding a basilisk as it attacks with a powerful reptile breath and the wizard with a wand. Would take alot to program though.
So what do you think about a magical new enchantment that allows you to combine to spells together.
So say i use this on a blade and a shield when i cast this spell it would blade me and shield me. Now blades and shields are both 0 pips so when combined this would cost 2 pips to make it balanced.
Say i used vampire (4 pips) and a feint (1 pip) it would cost 6 pips and put the feint on the enemy and then attack usign the feint. It would have to be changed for certain spells like if i used feint and scarecrow (1 and 7 pips) it would be 11 pips and put feint on all enemies then attack using the feints.
This would be no PVP cause it would be too OP and people would complain.
So just to clarify the pip cost: 0+0=2 1+0=2 1+1=3 2+1=3 2+2=5 3+2=5 I think you get it now
The max will be 14 as you cant get more pips than that
Leave you opinions below and suggest changes that would be needed for certain spells and any conflicts this would cause.
Ryan Windhunter lvl 95 Ryan IceBlade lvl 51
There Technically ARE Spells Mixed together as the Time I'm Typing this but there are only for 3 Schools.
Catch of the Day (Kraken and Storm Shark, Rare Spell Drop from Takanobu the Masterless In Mooshu, Cave of Solitude Wooden Key Room) Burning Rampage (Firezilla and Sunbird, Rare Spell Drop from Lambent Fire in Avalon, Crystal Caves Stone Key Room) Sacred Charge (Seraph and Unicorn, Rare Spell Drop from Aphrodite II In Wizard City, Darkmoor Graveyard Golden Key Room)
There Technically ARE Spells Mixed together as the Time I'm Typing this but there are only for 3 Schools.
Catch of the Day (Kraken and Storm Shark, Rare Spell Drop from Takanobu the Masterless In Mooshu, Cave of Solitude Wooden Key Room) Burning Rampage (Firezilla and Sunbird, Rare Spell Drop from Lambent Fire in Avalon, Crystal Caves Stone Key Room) Sacred Charge (Seraph and Unicorn, Rare Spell Drop from Aphrodite II In Wizard City, Darkmoor Graveyard Golden Key Room)
What i meant was combining spells like you would enchant a spell, clicking and dragging it onto the other spell, then having it do the effect of both spells rather than having prebuilt combined spells that just look cool.