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Wysteria and the Arcanum

AuthorMessage
Survivor
Jun 27, 2012
47
At some point in the Arcanum story, Pigswick should be put to the test. In the beginning of the quest line you will be called by Librarian Fitzhume: “Here at the Arcanum, we all know that Ravenwood is one of the best wizarding schools in the Spiral, but we are more unsure of is Pickswick Academy. Currently we are researching their unorthodox magic teachings, go speak to your school’s scholar to find out more,”
He will send you to your respective school scholar, where they will all say something along the lines of “We are researching the quality of magic taught in Wysteria. Do to the (parallel school) and talk to the professor about learning a spell.
You will go to your respective school’s Pigswick school and speak to the professor. They say that they know a perfect spel and would like to test you by fighting a creature plaguing the sewers of Wysteria.
You head to a new area (probably a copy of the Marleybone sewers in Pirate101), where you defeat a shadow boss with 18,500HP. You would solo the sewer monster and report back to the professor. They hand you a spell card to take back to your teacher (at this point it is not in your spell inventory).
The narrator says “You know you want the spell, but you must help you fellow Arcanum Scholars. You should bring the spell back to (school’s scholar)” You go back to the Arcanum and give the spell to the your scholar.
They will say something along the lines of “As we suspected, the Pigswick Academy is far less impressive than Ravenwood. We will keep this spell in the Repository for now. Wait- what’s this? That silly professor, there were two spell cards stuck together! Understudy, take this extra spell as a token of gratitude for helping us research this school,” Now is when you receive the spell. Oddly, the spell card is a different color than the others, it is still filed as the same school but the card itself is different. I will post the spell in a little.

Survivor
Jun 27, 2012
47
All are selective hit spells:
Pompeii
“Ember” Fire- Orange Card
X Pips, 75% Accuracy, Deals 210 Fire Damage per pip
A city appears across the battlefield and it also appears under the opponent's feet. A mountain sprouts up on the center of the city, suddenly it explodes letting lava come down on leaks towards the opponent. Gives caster a +10% Fireblade.

Tsunami
“Tempest” Storm- Lilac Card
X Pips, 70% Accuracy, Deals 265 Storm Damage per pip
Appears very similar to the tempest, but the wall is massive going up of the view of the camera and hitting all the enemies at the same time. Gives all enemies hit a +20% Storm Trap.

Flurry
“Frost” Ice- Stark White Card
X Pips, 80% Accuracy, Deals 175 Ice Damage per pip
Appears like blizzard, but instead of massive ice balls, giant snowflakes fall to the ground. Gives the caster a -25% Iceblade.

Yeti Attack
“Chaos” Myth- Navy Blue Card
X Pips, 80% Accuracy, Deals 190 Myth Damage per pip
A yeti jumps down from above, and hit each enemy selected. Gives each enemy hit a +25% Myth Trap

Gaia’s Wrath
“Earth” Life- Brown Card
X Pips, 90% Accuracy, Deals 165 Life Damage per pip
A handmade from dirt, roots, leaves, and other naturey things come out in front of all selected enemies. The hands slam down inflicting the damage. Caster receives +15% Healing Charm.

Catacombs
“Spirit” Death- Pitch Black Card
X Pips, 85% Accuracy, Deals 170 Death Damage per pip
A tunnel with walls made of skull forms in front of the enemy. A wave of red death energy races out. This repeat for all enemies chosen. At the very end, 50% heal is given back to the caster.

Shifted Scales
“Equilibrium” Balance- Sandy Brown Card
X Pips, 85% Accuracy, 180 Balance Damage per pip
A scale forms, one side under the enemy the other in the center of the battle field. Suddenly a fat gobbler lands on the scale in the center making the scale under the enemy fling up inflicting damage. This happens for each enemy. At the end of the spell all allies receive a +10% Damage Blade.

Defender
Nov 05, 2010
170
Geographer
Apr 29, 2012
861
Jnightstone on Nov 19, 2016 wrote:
All are selective hit spells:
Pompeii
“Ember” Fire- Orange Card
X Pips, 75% Accuracy, Deals 210 Fire Damage per pip
A city appears across the battlefield and it also appears under the opponent's feet. A mountain sprouts up on the center of the city, suddenly it explodes letting lava come down on leaks towards the opponent. Gives caster a +10% Fireblade.

Tsunami
“Tempest” Storm- Lilac Card
X Pips, 70% Accuracy, Deals 265 Storm Damage per pip
Appears very similar to the tempest, but the wall is massive going up of the view of the camera and hitting all the enemies at the same time. Gives all enemies hit a +20% Storm Trap.

Flurry
“Frost” Ice- Stark White Card
X Pips, 80% Accuracy, Deals 175 Ice Damage per pip
Appears like blizzard, but instead of massive ice balls, giant snowflakes fall to the ground. Gives the caster a -25% Iceblade.

Yeti Attack
“Chaos” Myth- Navy Blue Card
X Pips, 80% Accuracy, Deals 190 Myth Damage per pip
A yeti jumps down from above, and hit each enemy selected. Gives each enemy hit a +25% Myth Trap

Gaia’s Wrath
“Earth” Life- Brown Card
X Pips, 90% Accuracy, Deals 165 Life Damage per pip
A handmade from dirt, roots, leaves, and other naturey things come out in front of all selected enemies. The hands slam down inflicting the damage. Caster receives +15% Healing Charm.

Catacombs
“Spirit” Death- Pitch Black Card
X Pips, 85% Accuracy, Deals 170 Death Damage per pip
A tunnel with walls made of skull forms in front of the enemy. A wave of red death energy races out. This repeat for all enemies chosen. At the very end, 50% heal is given back to the caster.

Shifted Scales
“Equilibrium” Balance- Sandy Brown Card
X Pips, 85% Accuracy, 180 Balance Damage per pip
A scale forms, one side under the enemy the other in the center of the battle field. Suddenly a fat gobbler lands on the scale in the center making the scale under the enemy fling up inflicting damage. This happens for each enemy. At the end of the spell all allies receive a +10% Damage Blade.
I liked the initial idea of heading to Wysteria to pick up a spell, but I can't get behind these spell ideas. First of all, none of them use the new 3rd arc accuracy values, and Storm is dealing a cheated Judgement more than Life; which is not an even change in damage. Granted, at 1-pip, 100 damage is a minute difference: Storm Owl has that difference in itself! But at full pips, 1,400 damage is an insane weakness for Life: almost a free Rusulka's Wrath for Storm. Also, here's the differences (at 1-pip and 14-pips) in damage. With Life, lowest, starting at 0.

- 0, 0
- 5, 70
- 10, 140
- 15, 210
- 25, 350
- 45, 630
- 100, 1400

So... +5, +5, +5, +10, +20, +55? How on Earth did you not see how immensely unfair this is? The difference between the top 2 spells is almost double the difference between the top and bottom. And that's ignoring the shift in damage in simple base damage: here's the highest single target/hit/damage spell in-game unbuffed compared with these spells at the same pip value.

- 880, 1485
- 950, 1700
- 1050, 1750
- 1100, 1800
- 1170, 1900
- 1000, 1890
- 1625, 2650

So this would increase the current in-game maximums by this much base:

- 605
- 750
- 700
- 700
- 730
- 890
- 1050

That's a minimum increase of 600, which should be at least another arc away, with a maximum of 1050, which should be 2 or more arcs away. If these spells are no PvP, and TC/IC versions can't be used by anyone under level 250, and come out in the 5th or 6th arc, then I have nothing against them. But as it is, these ideas are dealing grossly OP damage.