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HUD Improvements

AuthorMessage
Explorer
Jul 04, 2015
92
Hi!

Just had a suggestion regarding the HUD.

There should be an alternate way to show what Charms and Wards (be it positive or negative) are in effect.
The current method to display them can overlap and clutter, leaving you unable to differentiate what Charm or Ward is currently on the target or yourself.

The only way I can to 'fix' it at the moment is to show them on the 2D Combat Display, but I'm not sure how effective that would be!

Explorer
Jul 04, 2015
92
just thought of another way: having the negative charms and negative wards/traps on separate levels/layer.

so essentially we'd have four layers:

1. blades
2. negative charms
3. wards
4. traps

even if the icons are shrunk just a little, it would help de-clutter stacked charms and wards.