When you just start out the game and when you finish the tutorial, Merle Ambrose talks about you filling his shoes one day. If someone is level 100+, shouldn't they get the quest of becoming headmaster? Since Darkmoor came out, the level 100+ wizards have had something to do, but after they finish the dungeon, what else can they do? So i think you should go to this one world called Xerxes where the wizards help out the people in the village to have them be in favor of you being headmaster, then at the end of the world, the player should have to defeat the headmaster to become headmaster of Ravenwood school of magical arts. I'll leave the rest up to you guys!
When you just start out the game and when you finish the tutorial, Merle Ambrose talks about you filling his shoes one day. If someone is level 100+, shouldn't they get the quest of becoming headmaster? Since Darkmoor came out, the level 100+ wizards have had something to do, but after they finish the dungeon, what else can they do? So i think you should go to this one world called Xerxes where the wizards help out the people in the village to have them be in favor of you being headmaster, then at the end of the world, the player should have to defeat the headmaster to become headmaster of Ravenwood school of magical arts. I'll leave the rest up to you guys!
Dakota ShadowForge lvl 62 wizard
I don't know, I'm not sure if I want to focus on running a school AND stopping whatever Old Cob is up to.
I don't think we should become headmaster as it wouldn't make sense for us all to become headmaster. Plus Ambrose isn't dead and I don't see him retiring from it. The name of the new world is interesting though.
When you just start out the game and when you finish the tutorial, Merle Ambrose talks about you filling his shoes one day. If someone is level 100+, shouldn't they get the quest of becoming headmaster? Since Darkmoor came out, the level 100+ wizards have had something to do, but after they finish the dungeon, what else can they do? So i think you should go to this one world called Xerxes where the wizards help out the people in the village to have them be in favor of you being headmaster, then at the end of the world, the player should have to defeat the headmaster to become headmaster of Ravenwood school of magical arts. I'll leave the rest up to you guys!
Dakota ShadowForge lvl 62 wizard
Sorry no. We have a headmaster, who should remain in place. We will always be helping save different worlds. That's our function as wizards here.
I'm not sure about the whole idea of defeating Headmaster Ambrose after reaching level 100+ to become Headmaster. It is an intriguing thought though. I like Headmaster Ambrose, and I don't see him giving up the job at any time in the future, even though he's... wait... how old is he now? lol! The whole quest idea that Logan had was interesting and sounds like something level 100+ students could do.
well I wouldn't want to fight him, if his pet which I am assuming is Gamma, and he defeated Morganthe at her youth by himself imagine Ambrose! I wouldn't want to fight that, especially if its a 1v1 lol, I would die, He is a like Albus Dumbledore, he looks like a fool but truly, he know everything mwahahahaha. plus imagine some of the cheats this guy might pull! I can see it now "The three schools combined shall be your demise" casts Fire Dragon, Frost Giant, and Storm Lord.
I think the new world is a great idea but, Headmaster A. would be nothing would he die? turn to stone? or just turn to different npc? either way.....What we wizards do affects our world and the worlds so what about the other wizards would they come to you as a npc when you are on.......Can you amagin being bugged with stupid quests " can you ask the teachers to give us better spells?? -Thanks for reading Hannah DreamGem Lv. 20