Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!
Horus School:Balance Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,690 Damage to all and a +55% balance blade to self
Demeter School:Life Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,550 Damage to all and 1000 health to all friends
Osiris School:Death Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,870 Damage to one enemy and add a +90% trap to enemy
Hercules*Edit: Changed damage to a bit lower to better balance it out School:Myth Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)
Thor School: Storm Pip Cost: 9 Shadow Pip Cost: 2 Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self
Vulcan School:Fire Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2
Boreas School:Ice Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.
Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!
Horus School:Balance Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,690 Damage to all and a +55% balance blade to self
Demeter School:Life Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,550 Damage to all and 1000 health to all friends
Osiris School:Death Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,870 Damage to one enemy and add a +90% trap to enemy
Hercules*Edit: Changed damage to a bit lower to better balance it out School:Myth Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)
Thor School: Storm Pip Cost: 9 Shadow Pip Cost: 2 Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self
Vulcan School:Fire Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2
Boreas School:Ice Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.
I kind of Like it. But isn't Fire Spell Vulcan look something like Rain of Fire?Just a Shadow Enhanced? Just wondering. Nicholas Star
As for the spells, I like the ideas, but they feel a bit too powerful, and might need to be toned down a little. Good concepts though! I do want more Shadow-Enhanced spells, though.
Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!
Horus School:Balance Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,690 Damage to all and a +55% balance blade to self
Demeter School:Life Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,550 Damage to all and 1000 health to all friends
Osiris School:Death Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,870 Damage to one enemy and add a +90% trap to enemy
Hercules*Edit: Changed damage to a bit lower to better balance it out School:Myth Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)
Thor School: Storm Pip Cost: 9 Shadow Pip Cost: 2 Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self
Vulcan School:Fire Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2
Boreas School:Ice Pip Cost: 9 Shadow Pip Cost: 2 Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.
I like the ideal but i got to say the pips would be to much one shadow pip is enough because it take to long to get 2 shadow pips also
I guess it's fine, but shadow spells are exclusive to Khrysilis and I don't see what makes these spells so... "shadowy". I have the same issue with the new lvl 100 spells.
As for the spells, I like the ideas, but they feel a bit too powerful, and might need to be toned down a little. Good concepts though! I do want more Shadow-Enhanced spells, though.
I agree that they are powerful, but they do cost a lot of pips and shadow pips, which evens it out pretty well. How about they add a spell that can destroy shadow pips besides the Myth spell? That would even it out a lot more.