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Shadow-Touched Spell Ideas

AuthorMessage
Delver
Oct 23, 2011
228
Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!

Horus
School: Balance
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,690 Damage to all and a +55% balance blade to self

Demeter
School: Life
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,550 Damage to all and 1000 health to all friends

Osiris
School: Death
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,870 Damage to one enemy and add a +90% trap to enemy

Hercules *Edit: Changed damage to a bit lower to better balance it out
School: Myth
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)

Thor
School: Storm
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self

Vulcan
School: Fire
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2

Boreas
School: Ice
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.

Defender
Sep 17, 2011
144
Nathaniel OgreBlad... on Nov 25, 2014 wrote:
Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!

Horus
School: Balance
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,690 Damage to all and a +55% balance blade to self

Demeter
School: Life
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,550 Damage to all and 1000 health to all friends

Osiris
School: Death
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,870 Damage to one enemy and add a +90% trap to enemy

Hercules *Edit: Changed damage to a bit lower to better balance it out
School: Myth
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)

Thor
School: Storm
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self

Vulcan
School: Fire
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2

Boreas
School: Ice
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.
I kind of Like it.
But isn't Fire Spell Vulcan look something like Rain of Fire?Just a Shadow Enhanced?
Just wondering.
Nicholas Star

Geographer
Oct 09, 2011
946
I see you like myths :P

As for the spells, I like the ideas, but they feel a bit too powerful, and might need to be toned down a little. Good concepts though! I do want more Shadow-Enhanced spells, though.

Survivor
Apr 13, 2012
4
For the storm spell. I would rather use my own blade and Glowbug Squall twice.

Delver
Mar 17, 2011
278
Nathaniel OgreBlad... on Nov 25, 2014 wrote:
Hi! I have some more spell ideas (which I have a lot of). This time they are based off shadow-touched spells, only much more powerful (and therefore cost more pips). Keep in mind the spells that hit all won't do as much damage as spells that hit one target. I hope you like them!

Horus
School: Balance
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,690 Damage to all and a +55% balance blade to self

Demeter
School: Life
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,550 Damage to all and 1000 health to all friends

Osiris
School: Death
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,870 Damage to one enemy and add a +90% trap to enemy

Hercules *Edit: Changed damage to a bit lower to better balance it out
School: Myth
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,555 Damage to one enemy and destroy all pips (Including shadow pips)

Thor
School: Storm
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 2,000 Damage to one enemy, remove all enemy's blades and +40% storm blade to self

Vulcan
School: Fire
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1 Damage plus 1,720 Damage over 3 rounds to all and -40% accuracy to all x2

Boreas
School: Ice
Pip Cost: 9
Shadow Pip Cost: 2
Effect: 1,490 Damage to all, stun all for 2 rounds, and add 2 stun shields to self.
I like the ideal but i got to say the pips would be to much one shadow pip is enough because it take to long to get 2 shadow pips also

I wanna know what it will look like each spell

Explorer
May 07, 2009
52
I guess it's fine, but shadow spells are exclusive to Khrysilis and I don't see what makes these spells so... "shadowy". I have the same issue with the new lvl 100 spells.

Delver
Oct 23, 2011
228
lewski on Nov 26, 2014 wrote:
I see you like myths :P

As for the spells, I like the ideas, but they feel a bit too powerful, and might need to be toned down a little. Good concepts though! I do want more Shadow-Enhanced spells, though.
I agree that they are powerful, but they do cost a lot of pips and shadow pips, which evens it out pretty well. How about they add a spell that can destroy shadow pips besides the Myth spell? That would even it out a lot more.