Ice needs an AoE spell, after 2 single hit spells in a row.
-See Ya In The Spiral!!
Julia DragonLeaf
Seriously? Myth only has two AoE spells! Humongofrog, and earthquake! Ice gets frost giant, blizzard, and snow angel. MYTH is the one who needs more AoE spells. We haven't gotten an AoE spell since earthquake. That's five singe hit spells in a row!
These "legitimate" spell ideas aren't so "legitimate". If you know what I mean. First of all, the life spell seems uncertain. I don't even really know what it would look like if anyone actually used it in battle. It either has to be a healing spell, or a damage spell. I personally think life needs a new healing spell. Second, the death spell seems a bit off school. Smokescreen is a fire spell. Why would you put it into a death spell? Then, the myth spell shouldn't give a weakness,it should stun or something. The fire seems like an AoE version of heckhound. It might be OP. The storm spell is like a messed up version of celestial calendar. The ice spell seems to me like an ice version of medusa, and the balance spell is probably considered op.
Seriously? Myth only has two AoE spells! Humongofrog, and earthquake! Ice gets frost giant, blizzard, and snow angel. MYTH is the one who needs more AoE spells. We haven't gotten an AoE spell since earthquake. That's five singe hit spells in a row!
I can't agree more that I'm getting sick of single hits. We both need a spell so that we can actually hit ALL the enemies. Battles already longer with Ice's low hits, but Myth needs that badly named AoE spell.
Yeah. Ice and myth are my two favorite schools in the game so far! Not picking favorites, I just enjoy using the battle tactics. I would really like a new myth AoE. Just don't call it mythsplosion. Doesn't sound "mythical".
I think KingsIsle will help make sure all the spells are fair and consistent to the school.
But I think they should all have ands or ors. Here's my ideas, excluding names. I'm no good at names.
800-900 to all enemies and -50% damage to next outgoing spell to all 500 +900-1000 over three rounds (single person attack) and steal a charm from all 900 to all enemies and stun for 2 rounds (all) 700 to all enemies and 1.(remove 1 charm from all) or 2.(400 absorb to all friends) 800-900 to all enemies swap half for health and -25% next healing spell to all 750 to all and steal a pip from all 1500 to all enemies and replace one charm with -50% accuracy
Tried to be really fair and take highest spells into account. I may not have done it very well
Just Ideas
Keep brainstorming
Rebecca Emeraldflame lvl 75 sorcerer
I actually like this one very much. For the death though, it looks like the castor will be receiving 1800 in a 1v4 and that is a problem considering the mobs or boss or pvp opponent is dead by that OP-ness. And that charm...... FIX