I have a scarecrow pet that has 3 death specific may casts. I think, in order to speed up the game, if more than one may cast has been triggered, what should happen is:
1) The pet does the casting for the one spell 2) ALL effects of death school should happen on the one casting.
As it goes now, my pet has done this a bunch of times:
Sure it cuts out one step, but think of it like this - school quest pets can cast multiple school spells as may-cast. So for one "cast animation" you could drop a school blade, school trap and school shield and speed up that fight by half a minute EACH TIME this happens
I have a scarecrow pet that has 3 death specific may casts. I think, in order to speed up the game, if more than one may cast has been triggered, what should happen is:
1) The pet does the casting for the one spell 2) ALL effects of death school should happen on the one casting.
As it goes now, my pet has done this a bunch of times:
Sure it cuts out one step, but think of it like this - school quest pets can cast multiple school spells as may-cast. So for one "cast animation" you could drop a school blade, school trap and school shield and speed up that fight by half a minute EACH TIME this happens
I don't think so, since these casts are pretty rare anyway, much less both of them casting. Also, I only think this would happen with the "May Cast Sword and Shield" if they make it school specific.
I don't think so, since these casts are pretty rare anyway, much less both of them casting. Also, I only think this would happen with the "May Cast Sword and Shield" if they make it school specific.
mine aren't that rare. I've had a lot of multiple casting of death blades/traps/shields in the same turn. heck, earlier today I had spritely, death shield and death trap one right after the other. What I'm saying is simply get rid of excess animation for spell casting, not to combine the effects. I hope I'm making that clear as I seem to have a history of not explaining things well :P