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New School!

AuthorMessage
Survivor
Aug 09, 2011
29
This school should be called Color. The Color school can't be a primary school, thus excluding bad guys from having a resistance for Color. These spells are free. The teacher is Manny Colours, a magical artist. Level 0: Color Trap: +3O% damage to next Color attack; Color Blade: +45% Color damage; Artistic Touch: +25% Color damage to all Color spells; Excellent Drawing: summon a minion of Color. Level 1: Color Splash: 75 to 115 Color damage. Level 5: Spark of Color: 135 to 175 Color damage. Level 8: Color Shield: -80% incoming Color damage. Level 10: Wave of Color: 215 to 245 Color damage. Level 12: Living Painting: 265 to 315 Color damage. Level 16: Major Color Blast: 395 to 445 Color Damage. Level 18: Colorful Hound: 150 Color damage per pip over 3 rounds. Level 22: Color Explosion: 415 to 455 Color damage to all enemies. Level 26: Opposite Colors: targeted enemy serves as minion for battle (doesn't work in single bad guy battles). Level 33: Color Bird: 515 to 555 Color damage. Level 38: Lack of Color: dispel next color spell. Level 42: Color Beast: 615 to 655 Color damage. Level 48: Vengeful Rainbow: 770+1500 Color damage over 3 rounds to all enemies.Level 58: Colorful Crystal: 880 to 920 Color damage to all enemies. Level 68: Forgery Painting: 1000 damage of any other school. Level 88: Horrible Painting: 3500 Color damage to all enemies. Every color school spell, except for level 0 spells, have 90% accuracy (level 0 spells have 100% accuracy). Say what you think about it. And why don't some of you post your own ideas? One rule: NO schools can be primary. I am Joseph Boomfountain, a level 36 Pyromancer.

Survivor
Jun 30, 2009
4
Seems like a good idea! Nice thinking, BUT you have to think critically of some causes, first off many people level 70+ for example's decks are already overflowing...those spells you mentioned (pretty cool btw ;D) affect everything! Pvp would change, would w101 add a mastery for it..would it confuse new people playing this game.. and stuff like that .. but i really like yer idea of a new school and also make spells that you thought of a little bit weaker.. that level 88 spell 3500 damage to all enemies would *KILL* in pvp.

Survivor
Aug 09, 2011
29
Kevin Silver on Jan 3, 2013 wrote:
Seems like a good idea! Nice thinking, BUT you have to think critically of some causes, first off many people level 70+ for example's decks are already overflowing...those spells you mentioned (pretty cool btw ;D) affect everything! Pvp would change, would w101 add a mastery for it..would it confuse new people playing this game.. and stuff like that .. but i really like yer idea of a new school and also make spells that you thought of a little bit weaker.. that level 88 spell 3500 damage to all enemies would *KILL* in pvp.
Thanks for the idea benj1amin9! I would also like to mention anyone can post new schools with their spells here, too!

Survivor
Dec 28, 2010
1
Survivor
Jan 11, 2013
34
So if you're level 26 or more you make fighting Malistaire a whole lot easier.

strength school. This school, run by Chuck Norris (famous names have been used before in the game) has a central focus on attacking, and increasing attacks. you can't choose this as a main school so all of the spells cost two training points because of their increased strength. However, all power pips work in it.
Rank 0 spell (boostertrap): plus 45% to next attack spell (trap)
Rank 1 spell (eevee): 100, 210, or 300 damage
Rank 2 spell (powerblade): plus 100% damage to next attack spell (blade)
Rank 3 spell (triquad): 350 damage to all enemys
Rank 4 spell (strengthblade): plus 215% damage to next strength attack spell (blade)
Rank 5 spell(capture): stuns all enemys for three rounds and removes pips
Rank 6 spell (griffon): 700-750 damage
Rank 7 spell (charmander) 800 damage
Rank 8 spell (evolution) 70-1000 damage
Rank 12 spell (ultracharge): plus 1000% damage to next attack spell (trap)

lvl 118 (probably rank 12 spell time) will sadly be the last strength spell you can learn.

Historian
Jul 18, 2010
602
Survivor
Jan 14, 2012
2
I think the new school should be Aero( air ) because it is an important element of the cycle and that it is powerful!

rank 1: blow: does 100-300 air damage and stuns target for one round: 1 pip
rank 2: wind: does 250- 400 air damage: 2 pip
rank 3: tornado: does 400-550 air damage to all enemies: 3 pip
rank 4: hurricane: does 500 ( common ), 1,000 ( uncommon), or 3,000 ( rare ) damage to all enemies: 4 pip
rank 5: wipe out: does 500-1,000 damage and stuns target for three rounds: 5 pip
rank 6: rise of the god of air: does 1,000 damage to all enemies : 5 pip
rank 7: Air of destruction: does 300 damage to team and does 5,000 damage to all enemies: 7 pip
rank 8: the gates of heaven: heals 1,500 health to team, gives team guard armor, and instant death to a target: 12 pips

that is my idea for a new school

Explorer
Nov 21, 2009
61
Extraterrestrial

Universal Blade(0): +50% to any attack
Grunt(1): 100-165 dmg
Green Guy(2): 315 DoT
UFO(3): 415-515 + stuns target for 1 round
Area 51(4): +45% to all Extraterrestrial Attack
Neil Armstrong(5): Heal for 650-800 Health
Apocalypse(6): 815-1000 to all enemies
Mother Ship(7): 125 + 1200 dmg
Cyborg(8): 875 + 1850 DoT

... and IDK about rest...

Others were great Ideas too!

Survivor
Apr 26, 2011
43
Joe 101 on Jan 2, 2013 wrote:
This school should be called Color. The Color school can't be a primary school, thus excluding bad guys from having a resistance for Color. These spells are free. The teacher is Manny Colours, a magical artist. Level 0: Color Trap: +3O% damage to next Color attack; Color Blade: +45% Color damage; Artistic Touch: +25% Color damage to all Color spells; Excellent Drawing: summon a minion of Color. Level 1: Color Splash: 75 to 115 Color damage. Level 5: Spark of Color: 135 to 175 Color damage. Level 8: Color Shield: -80% incoming Color damage. Level 10: Wave of Color: 215 to 245 Color damage. Level 12: Living Painting: 265 to 315 Color damage. Level 16: Major Color Blast: 395 to 445 Color Damage. Level 18: Colorful Hound: 150 Color damage per pip over 3 rounds. Level 22: Color Explosion: 415 to 455 Color damage to all enemies. Level 26: Opposite Colors: targeted enemy serves as minion for battle (doesn't work in single bad guy battles). Level 33: Color Bird: 515 to 555 Color damage. Level 38: Lack of Color: dispel next color spell. Level 42: Color Beast: 615 to 655 Color damage. Level 48: Vengeful Rainbow: 770+1500 Color damage over 3 rounds to all enemies.Level 58: Colorful Crystal: 880 to 920 Color damage to all enemies. Level 68: Forgery Painting: 1000 damage of any other school. Level 88: Horrible Painting: 3500 Color damage to all enemies. Every color school spell, except for level 0 spells, have 90% accuracy (level 0 spells have 100% accuracy). Say what you think about it. And why don't some of you post your own ideas? One rule: NO schools can be primary. I am Joseph Boomfountain, a level 36 Pyromancer.
I guess its a pretty good idea. i just think we should keep it to the original 7 schools. I think this keeps the game classic.. (just in my opinion)