Death Minor Drain- 500, convert half to Major Drain- 1000, convert half to Raven- 1400-1490 Balance Balance Trap- +25% to next balance spell Elemental Prism- Convert storm to myth, fire to ice, and ice to fire Spirit Prism- convert myth to storm, life to death, and death to life Ice Major Frostbite-50+270 over 3 rounds The Everwinter-1450-1550 and 100+900 over 3 rounds to all enemies Fire Spark-400+900 over 3 rounds Life Major Blessing-200 Wandering Wizard-1200-1300 Myth Medusa Minion- summon a minion of myth Basilisk Minion- summon basilisk minion for 4 pips, angry basilisk for 6 pips, or raging basilisk for 8 pips Storm Electrocute-2000 for 4 pips, 4000 for 6 pips, or 6000 for 8 pips
The Everwinter spell I was kind of taking on a whole new sort of spell. It's like Minotaur, but instead of regular damage, it's a DoT. If this was a spell it would probably be very powerful, and I think Ice Wizards would love that spell. The life spell idea, Major Blessing, I just got because you get minor blessing at the beginning of the game. Hope you liked them!
I almost forgot the astral spells!
Sun Mutate Kraken- Mutate kraken into life kraken. Mutate Kraken- mutate kraken into mythic kraken Mutate kraken- mutate kraken into undead kraken Mutate shark- Mutate shark into forest shark Mutate shark- mutate shark into myth shark Mutate shark- mutate shark into death shark Mutate bats- mutate bats into life bats Mutate bats- mutate bats into myth bats Mutate bats- mutate bats into death bats Moon Polymorph forest lord Polymorph gnome Polymorph katzensteins monster Polymorph medusa Polymorph ra Polymorph efreet Polymorph snow angel Polymorph snow angel Star Plunge- +30% critical rating for 4 rounds Conquer- +25% to outgoing charms and wards for 4 rounds Destroy- +25% to all outgoing damage spells for 4 rounds
Now I'm done. Hope you liked
Death Minor Drain- 500, convert half to Major Drain- 1000, convert half to Raven- 1400-1490 Balance Balance Trap- +25% to next balance spell Elemental Prism- Convert storm to myth, fire to ice, and ice to fire Spirit Prism- convert myth to storm, life to death, and death to life Ice Major Frostbite-50+270 over 3 rounds The Everwinter-1450-1550 and 100+900 over 3 rounds to all enemies Fire Spark-400+900 over 3 rounds Life Major Blessing-200 Wandering Wizard-1200-1300 Myth Medusa Minion- summon a minion of myth Basilisk Minion- summon basilisk minion for 4 pips, angry basilisk for 6 pips, or raging basilisk for 8 pips Storm Electrocute-2000 for 4 pips, 4000 for 6 pips, or 6000 for 8 pips
The Everwinter spell I was kind of taking on a whole new sort of spell. It's like Minotaur, but instead of regular damage, it's a DoT. If this was a spell it would probably be very powerful, and I think Ice Wizards would love that spell. The life spell idea, Major Blessing, I just got because you get minor blessing at the beginning of the game. Hope you liked them!
I almost forgot the astral spells!
Sun Mutate Kraken- Mutate kraken into life kraken. Mutate Kraken- mutate kraken into mythic kraken Mutate kraken- mutate kraken into undead kraken Mutate shark- Mutate shark into forest shark Mutate shark- mutate shark into myth shark Mutate shark- mutate shark into death shark Mutate bats- mutate bats into life bats Mutate bats- mutate bats into myth bats Mutate bats- mutate bats into death bats Moon Polymorph forest lord Polymorph gnome Polymorph katzensteins monster Polymorph medusa Polymorph ra Polymorph efreet Polymorph snow angel Polymorph snow angel Star Plunge- +30% critical rating for 4 rounds Conquer- +25% to outgoing charms and wards for 4 rounds Destroy- +25% to all outgoing damage spells for 4 rounds