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More Spell Ideas

AuthorMessage
Survivor
Jun 17, 2012
16
gunner3101 on Nov 26, 2012 wrote:
Death
Minor Drain- 500, convert half to
Major Drain- 1000, convert half to
Raven- 1400-1490
Balance
Balance Trap- +25% to next balance spell
Elemental Prism- Convert storm to myth, fire to ice, and ice to fire
Spirit Prism- convert myth to storm, life to death, and death to life
Ice
Major Frostbite-50+270 over 3 rounds
The Everwinter-1450-1550 and 100+900 over 3 rounds to all enemies
Fire
Spark-400+900 over 3 rounds
Life
Major Blessing-200
Wandering Wizard-1200-1300
Myth
Medusa Minion- summon a minion of myth
Basilisk Minion- summon basilisk minion for 4 pips, angry basilisk for 6 pips, or raging basilisk for 8 pips
Storm
Electrocute-2000 for 4 pips, 4000 for 6 pips, or 6000 for 8 pips

The Everwinter spell I was kind of taking on a whole new sort of spell. It's like Minotaur, but instead of regular damage, it's a DoT. If this was a spell it would probably be very powerful, and I think Ice Wizards would love that spell. The life spell idea, Major Blessing, I just got because you get minor blessing at the beginning of the game. Hope you liked them!

I almost forgot the astral spells!

Sun
Mutate Kraken- Mutate kraken into life kraken.
Mutate Kraken- mutate kraken into mythic kraken
Mutate kraken- mutate kraken into undead kraken
Mutate shark- Mutate shark into forest shark
Mutate shark- mutate shark into myth shark
Mutate shark- mutate shark into death shark
Mutate bats- mutate bats into life bats
Mutate bats- mutate bats into myth bats
Mutate bats- mutate bats into death bats
Moon
Polymorph forest lord
Polymorph gnome
Polymorph katzensteins monster
Polymorph medusa
Polymorph ra
Polymorph efreet
Polymorph snow angel
Polymorph snow angel
Star
Plunge- +30% critical rating for 4 rounds
Conquer- +25% to outgoing charms and wards for 4 rounds
Destroy- +25% to all outgoing damage spells for 4 rounds

Now I'm done. Hope you liked
Death
Minor Drain- 500, convert half to
Major Drain- 1000, convert half to
Raven- 1400-1490
Balance
Balance Trap- +25% to next balance spell
Elemental Prism- Convert storm to myth, fire to ice, and ice to fire
Spirit Prism- convert myth to storm, life to death, and death to life
Ice
Major Frostbite-50+270 over 3 rounds
The Everwinter-1450-1550 and 100+900 over 3 rounds to all enemies
Fire
Spark-400+900 over 3 rounds
Life
Major Blessing-200
Wandering Wizard-1200-1300
Myth
Medusa Minion- summon a minion of myth
Basilisk Minion- summon basilisk minion for 4 pips, angry basilisk for 6 pips, or raging basilisk for 8 pips
Storm
Electrocute-2000 for 4 pips, 4000 for 6 pips, or 6000 for 8 pips

The Everwinter spell I was kind of taking on a whole new sort of spell. It's like Minotaur, but instead of regular damage, it's a DoT. If this was a spell it would probably be very powerful, and I think Ice Wizards would love that spell. The life spell idea, Major Blessing, I just got because you get minor blessing at the beginning of the game. Hope you liked them!

I almost forgot the astral spells!

Sun
Mutate Kraken- Mutate kraken into life kraken.
Mutate Kraken- mutate kraken into mythic kraken
Mutate kraken- mutate kraken into undead kraken
Mutate shark- Mutate shark into forest shark
Mutate shark- mutate shark into myth shark
Mutate shark- mutate shark into death shark
Mutate bats- mutate bats into life bats
Mutate bats- mutate bats into myth bats
Mutate bats- mutate bats into death bats
Moon
Polymorph forest lord
Polymorph gnome
Polymorph katzensteins monster
Polymorph medusa
Polymorph ra
Polymorph efreet
Polymorph snow angel
Polymorph snow angel
Star
Plunge- +30% critical rating for 4 rounds
Conquer- +25% to outgoing charms and wards for 4 rounds
Destroy- +25% to all outgoing damage spells for 4 rounds

Now I'm done. Hope you liked