I think KI should add a new level 60 dungeon - for beating ALL the side level 50-60 dungeons, including - but not limited to: -Briskbreeze (People take this tower for granted, but I like it) -Waterworks (This one is a NO brainer lol, almost every level 60 has beaten WW) -Tower of Helephant (A pretty underrated dungeon, HARDER then waterworks, I've beaten it 10 times, I farm it every day with. I duo it with my level 70 myth friend ALL the time ) -Warehouse (Once again, sort of a "secret/underrated" side instance -Zigazag? (I never did this one, but since it's new leave it out I guess) ------------------------------------------------------------------------------------------------------------------------------------------------------- So yeah, once you have completed 5/5 or 4/4 (excluding Zigazag, or not if you'd like lol) there should be a REALLY difficult level 60+ dungeon, and it would be super difficult. Plus there wouldn't be so many clueless people since they'd have to make it through the hardest dungeons ever. I think it would be neat
Well, I would choose a different level dungeon type. Since there are a lot of lvl 60 dungeons. I would maybe do around lvl 80 or 40. But the idea of a new dungeon with OP gear would be awesome
Anyway, I would make the dungeon 6 battles ALL bosses. (Lvl 80 dungeon) The bosses would be all the schools except balance. And they all have 15,000! That would be like fighting morganthe XD. No cheats
Idea 1: Maybe every 5 rounds they all do a multi spell, For example with a fire, storm, life, balance
Balance: does a 350 power nova with -40% weakness
Life: does a 500 rebirth with 400 absorb shields (absorb 400 damage)
Fire: 375 meteor strike then does an aura with fire crit and pierce
Storm: a 400 sirens but takes ALL blades.
Or you could do this:
Life: 400 damage forest lord and puts a sancturary with +40% to all heals
Ice: a 350 frost giant and stun for 2 rounds
Death: A normal 400 scarecrow
Myth: a 300 earthquake and takes all blades, traps, shields, weakness, etc
Or the cheats could make them stronger:
Every 2 rounds they use a +100% blade of their school, And a +100% universal trap on everyone.
A new spell that should be added for death is at level 100, should be Mass feint. +70% to next spell to all enemies. Cost 4 Pips and has 100% of not fizzling.
I don't think a new dungeon would be necessary.The new dungeons make it so you basically have a place to farm no matter what level you are more than it already was. Level 60 already has more than enough dungeons. I think 80 is a better place.