I was fighting Tse-tse Snaketail and could not find my convert, so i wondered how cool it would be if there was a converting enchant! My ideas were For fire: Quenched For ice: Burning For storm: Mythical For myth: Thunderous For life: Poisoned For death: Angel What they would do ice convert the spell to the opposite school rather than wasting a turn on converts and searching through you're deck for that one convert. I hope you guys liked my idea, Aaron Ashbreath Exalted Diviner
I was fighting Tse-tse Snaketail and could not find my convert, so i wondered how cool it would be if there was a converting enchant! My ideas were For fire: Quenched For ice: Burning For storm: Mythical For myth: Thunderous For life: Poisoned For death: Angel What they would do ice convert the spell to the opposite school rather than wasting a turn on converts and searching through you're deck for that one convert. I hope you guys liked my idea, Aaron Ashbreath Exalted Diviner
There are already some individual "Transmute" spells available to train and as TCs. The problem with them the way they are is that once they're converted they no longer take advantage of your power pips. They actually become the school to which they've been transmuted so they'll also ignore any damage/accuracy boosts, blades, traps etc. I like your idea if the spell would remain it's native school but I do think there should be some sort of penalty for using them. Maybe a higher pip cost to cast but retaining the ability to take advantage of your boosts.