I have noticed in the recent classic tournaments where some matches were not allowed amulets, pets or treasure cards. kewl, but there is only 2 schools that do not have a one turn healing spell .... ice and myth. sure myth has 2 ways to gain a small amount of health by wasting 2 turns to summon a minion and then sacrificing it to gain it. but now days myth don't use minions that much anymore for pvp. storm has 1, fire has 2, balance has 2, death has 3 to 4 leaving life with 5 to 6 ways to heal.
storm needs a new heal spell too, if all schools had 2 ways to gain life off of one card would be nice. I don't mean like a straight up heal spell from the life school but something like what fire or death has, a damage spell with a heal kicker added to it. would id be more logical for myth to do what death can do and ice do what fire can do? or the complete opposite and have myth gain fires heal and ice gain death ability?
I think healing is fine the way it is right now. Storms doesn't need an another healing spell because it's so good already. And I'm an Ice wizard, and I have a minion and an Ice spell to sacrifice it with too, plus, don't forget that even though it's not very good everyone has Fairy. So overall I must say I disagree with your idea of schools having more healing.
I have noticed in the recent classic tournaments where some matches were not allowed amulets, pets or treasure cards. kewl, but there is only 2 schools that do not have a one turn healing spell .... ice and myth. sure myth has 2 ways to gain a small amount of health by wasting 2 turns to summon a minion and then sacrificing it to gain it. but now days myth don't use minions that much anymore for pvp. storm has 1, fire has 2, balance has 2, death has 3 to 4 leaving life with 5 to 6 ways to heal.
storm needs a new heal spell too, if all schools had 2 ways to gain life off of one card would be nice. I don't mean like a straight up heal spell from the life school but something like what fire or death has, a damage spell with a heal kicker added to it. would id be more logical for myth to do what death can do and ice do what fire can do? or the complete opposite and have myth gain fires heal and ice gain death ability?
just something that crossed my mind is all.
That sounds like a problem, but I'm a balance, so I don't really know. And I'm only a lvl 48 as well, so I can't learn Availing Hands yet, so I only have 1. Here's my ideas: : Electric Converter - Take next incoming damage spell, half the effect, and make it heal, 100% accuracy, 4 pips, ward. : Bittersweet Cold - 150 to self per pip, 80% accuracy, X pips, heal. Khione's Song - 1,000 to self, 80% accuracy, 6 pips, heal. : Gorgon's Blood - Deal 400 damage to self, or self 1,000, 85% accuracy, 5 pips, heal/damage. Alicorn - 200+999 over time to self, 85% accuracy, 7 pips, HoT (Heal over Time).
I also think that fire's heals are weak, so here's my idea for them: : Phoenix Tears - 500 to all allies, 75% accuracy, 6 pips, heal.
And death has ghoul, vampire, wraith, scarecrow & Dr Vonn's Monster so they have 5 heals. And Life has, Sprite, Pixie (might be Fairy, not sure), Unicorn, Regenerate, Rebirth & that's it, so death & life have the same amount of heals.
I have noticed in the recent classic tournaments where some matches were not allowed amulets, pets or treasure cards. kewl, but there is only 2 schools that do not have a one turn healing spell .... ice and myth. sure myth has 2 ways to gain a small amount of health by wasting 2 turns to summon a minion and then sacrificing it to gain it. but now days myth don't use minions that much anymore for pvp. storm has 1, fire has 2, balance has 2, death has 3 to 4 leaving life with 5 to 6 ways to heal.
storm needs a new heal spell too, if all schools had 2 ways to gain life off of one card would be nice. I don't mean like a straight up heal spell from the life school but something like what fire or death has, a damage spell with a heal kicker added to it. would id be more logical for myth to do what death can do and ice do what fire can do? or the complete opposite and have myth gain fires heal and ice gain death ability?
just something that crossed my mind is all.
Are you saying that life having 5 to 6 heals is bad? That's what life is, healing. If you did that, then life would be pointless. Everyone has healing spell, it's called pixie, use it. Giving everyone more heals is just like increasing everyone's attack damage except storm, it would ruin what storm is based on. Or it would be like asking if everyone could have more universal resist. It would ruin ice.
I have noticed in the recent classic tournaments where some matches were not allowed amulets, pets or treasure cards. kewl, but there is only 2 schools that do not have a one turn healing spell .... ice and myth. sure myth has 2 ways to gain a small amount of health by wasting 2 turns to summon a minion and then sacrificing it to gain it. but now days myth don't use minions that much anymore for pvp. storm has 1, fire has 2, balance has 2, death has 3 to 4 leaving life with 5 to 6 ways to heal.
storm needs a new heal spell too, if all schools had 2 ways to gain life off of one card would be nice. I don't mean like a straight up heal spell from the life school but something like what fire or death has, a damage spell with a heal kicker added to it. would id be more logical for myth to do what death can do and ice do what fire can do? or the complete opposite and have myth gain fires heal and ice gain death ability?
just something that crossed my mind is all.
Both Myth and Ice have one turn heal spells, it is called Pixie and every school gets access to it. If you are referencing that other schools can heal without a life spell, then yes you are correct that the only option for Myth and Ice is sacrificing their minion (unless you count Dimension Shift on a minion that cast Sprite on itself).
Are you saying that life having 5 to 6 heals is bad? That's what life is, healing. If you did that, then life would be pointless. Everyone has healing spell, it's called pixie, use it. Giving everyone more heals is just like increasing everyone's attack damage except storm, it would ruin what storm is based on. Or it would be like asking if everyone could have more universal resist. It would ruin ice.
THANK YOU. as a life wizard i have to say as the new spells come out and become stronger i have to heal more lol. although i do have to say we life wizards need to pack a harder punch with the new spells. either way pvp is hard with the new spells but i manage to win a few. i say keep everything as is. BUT i have been noticing programmers are having more difficulty keeping everything even. they are slipping a little so lvl 98 spells need to checked not twice but 3 times.
Well, it kinda ruins the purpose of life wizards, don't you think? Besides, all schools except life start off with the pixie spell, so all schools do get a healing spell.
I think Life should get a spell that does damage and heals like Death.
Then we would need something similar, a death attack that heals your teammates. Which is what I have been wanting ever since the Azteca Update... This will most likely not happen, so I wouldn't count on yours happening either
I think healing is fine the way it is right now. Storms doesn't need an another healing spell because it's so good already. And I'm an Ice wizard, and I have a minion and an Ice spell to sacrifice it with too, plus, don't forget that even though it's not very good everyone has Fairy. So overall I must say I disagree with your idea of schools having more healing.
oh i love how 2 power pips for a 100 heal is sooooo good
That sounds like a problem, but I'm a balance, so I don't really know. And I'm only a lvl 48 as well, so I can't learn Availing Hands yet, so I only have 1. Here's my ideas: : Electric Converter - Take next incoming damage spell, half the effect, and make it heal, 100% accuracy, 4 pips, ward. : Bittersweet Cold - 150 to self per pip, 80% accuracy, X pips, heal. Khione's Song - 1,000 to self, 80% accuracy, 6 pips, heal. : Gorgon's Blood - Deal 400 damage to self, or self 1,000, 85% accuracy, 5 pips, heal/damage. Alicorn - 200+999 over time to self, 85% accuracy, 7 pips, HoT (Heal over Time).
I also think that fire's heals are weak, so here's my idea for them: : Phoenix Tears - 500 to all allies, 75% accuracy, 6 pips, heal.
And death has ghoul, vampire, wraith, scarecrow & Dr Vonn's Monster so they have 5 heals. And Life has, Sprite, Pixie (might be Fairy, not sure), Unicorn, Regenerate, Rebirth & that's it, so death & life have the same amount of heals.
I forgot that death have Sacrifice & life have Dryad, but the amount is still the same.
Are you kidding me? That's Life's job. They are the ones that heal. If you want a healer ask us. I will say almost always yes. That's what Life is good at and that should be only ours. You are Storm so get some resist and use healing current. You can survive without a Life wizard. It's hard for us because of all the healing spells and don't even say "oh you have Forest Lord and Spinysaur and blah blah blah" Yea and those take 4-6 turns just for the pips. Get some resist, block and try to stay alive with what you have. Leave the healing to us Life wizards.
Are you kidding me? That's Life's job. They are the ones that heal. If you want a healer ask us. I will say almost always yes. That's what Life is good at and that should be only ours. You are Storm so get some resist and use healing current. You can survive without a Life wizard. It's hard for us because of all the healing spells and don't even say "oh you have Forest Lord and Spinysaur and blah blah blah" Yea and those take 4-6 turns just for the pips. Get some resist, block and try to stay alive with what you have. Leave the healing to us Life wizards.
Yeah, I agree that life is the main healers, but balance is also kind of a healing school. I agree that none of the schools should get even nearly as many heals as life. However, fire and storm are mainly attack schools and they both have heals. So why shouldn't myth and ice have perhaps one heal each? I know, I know, everybody has pixie, but myth and ice are the only ones without healing spells of their school. That is kinda unfair. Ice does have snow drift, and myth does have dimension shift, but they don't have actual heals. Ice and myth can only take heals from others, not actually heal. Hmm ... perhaps they should have slightly weak heals like fire and storm have, perhaps not. Although none of them should have heal all teammates spells, none of them should have x healing spells like dryad, and none of them should have super strong healing spells. Hmm...
I forgot that death have Sacrifice & life have Dryad, but the amount is still the same.
You also forgot minor blessing, satyr, and King Artorius for life heals. Also, death has lord of night, but that's just a loremaster spell, not a spell quest or Dworgyn/Malorn Ashthorn spell. So, death do not have the same amount of heals. And a drain isn't the same as a heal anyway.
I have noticed in the recent classic tournaments where some matches were not allowed amulets, pets or treasure cards. kewl, but there is only 2 schools that do not have a one turn healing spell .... ice and myth. sure myth has 2 ways to gain a small amount of health by wasting 2 turns to summon a minion and then sacrificing it to gain it. but now days myth don't use minions that much anymore for pvp. storm has 1, fire has 2, balance has 2, death has 3 to 4 leaving life with 5 to 6 ways to heal.
storm needs a new heal spell too, if all schools had 2 ways to gain life off of one card would be nice. I don't mean like a straight up heal spell from the life school but something like what fire or death has, a damage spell with a heal kicker added to it. would id be more logical for myth to do what death can do and ice do what fire can do? or the complete opposite and have myth gain fires heal and ice gain death ability?
just something that crossed my mind is all.
really needs a heal!
We should get a 400 per pip heal spell to one person (Our health is high so we need powerful heal spells) and:
A spell that gives 300 heal+ -75% damage to all friends for 3 rounds
Are you kidding me? That's Life's job. They are the ones that heal. If you want a healer ask us. I will say almost always yes. That's what Life is good at and that should be only ours. You are Storm so get some resist and use healing current. You can survive without a Life wizard. It's hard for us because of all the healing spells and don't even say "oh you have Forest Lord and Spinysaur and blah blah blah" Yea and those take 4-6 turns just for the pips. Get some resist, block and try to stay alive with what you have. Leave the healing to us Life wizards.
your must be a forum apprentice and an apprentice in game life has not got a heal since before the death of malistaire
Giving ice another heal would be a huge mistake. With their colossal health and immunity, they don't need healing... it would make the school quite overpowered, especially in pvp (since those battles would never end). They can drain from their minions, just like myth, plus snow drift allows them to steal healing from another player/mob.
I understand storm getting a heal. Their defensive stats are garbage and nowhere near what is needed to survive at the upper levels; one unblocked critical and you're done like dinner. Even at that, healing current is so unpredictable that I still use my pixie for boss fights.
In future worlds, I would like to see life get another attack spell, preferably an aoe, since they one of 2 schools with only one. But that's a whole other topic.
-von
95 bal 93 death 90 storm 63 life 40 myth/ice 28 fire
your must be a forum apprentice and an apprentice in game life has not got a heal since before the death of malistaire
Uh ... what? Life just got a new heal. King Artorius. :P I'm guessing you don't have a life wizard in game. Also, some people got rebirth after they killed Malistaire, but I suppose that's a technicality.
Uh ... what? Life just got a new heal. King Artorius. :P I'm guessing you don't have a life wizard in game. Also, some people got rebirth after they killed Malistaire, but I suppose that's a technicality.
um well not only is it only to self so it does not help mustachecash's argument it's a tiny heal because it deals damage
You also forgot minor blessing, satyr, and King Artorius for life heals. Also, death has lord of night, but that's just a loremaster spell, not a spell quest or Dworgyn/Malorn Ashthorn spell. So, death do not have the same amount of heals. And a drain isn't the same as a heal anyway.
In that case life has 8 and death has 1. Not including minion sacrificial spells.
Giving ice another heal would be a huge mistake. With their colossal health and immunity, they don't need healing... it would make the school quite overpowered, especially in pvp (since those battles would never end). They can drain from their minions, just like myth, plus snow drift allows them to steal healing from another player/mob.
I understand storm getting a heal. Their defensive stats are garbage and nowhere near what is needed to survive at the upper levels; one unblocked critical and you're done like dinner. Even at that, healing current is so unpredictable that I still use my pixie for boss fights.
In future worlds, I would like to see life get another attack spell, preferably an aoe, since they one of 2 schools with only one. But that's a whole other topic.
-von
95 bal 93 death 90 storm 63 life 40 myth/ice 28 fire
Death has Scarecrow & Avenging Fossil. Technically they have Deer Knight too, but that depends on if you count lore spells. That means that life has the least amount of AoEs.