I reckon they should introduce the universal school in a future world that he was in. Spells like feint and hex could go into it, and it could just be like the Astral Schools that were introduced in Celestia. Great idea! ~Maddie
They should create the world that Merle was born in, and then introduce a school for wizards (like Ravenwood) that he was originally taught at. But the school went through a crisis while Merle was being taught at Ravenwood, and their world was completely cut away from the Spiral. A cool feature would be that the player gets to help rebuild the school in an area that every player gets, and the player can customize their version of the school to their liking. And after finishing the world, the player will be able to choose two spells from that world to use in their deck. It would be pretty awesome, and maybe they could incorporate it into their pre-paid game cards, where the player can choose a new home or a few new buildings. It would take a lot of work, and it would be even more awesome if the player could duel the students and teachers, or even invite one to "guard" their homes.
They should create the world that Merle was born in, and then introduce a school for wizards (like Ravenwood) that he was originally taught at. But the school went through a crisis while Merle was being taught at Ravenwood, and their world was completely cut away from the Spiral. A cool feature would be that the player gets to help rebuild the school in an area that every player gets, and the player can customize their version of the school to their liking. And after finishing the world, the player will be able to choose two spells from that world to use in their deck. It would be pretty awesome, and maybe they could incorporate it into their pre-paid game cards, where the player can choose a new home or a few new buildings. It would take a lot of work, and it would be even more awesome if the player could duel the students and teachers, or even invite one to "guard" their homes.
the headmaster was born in avalon.click a tour of the spiral and click on avalon than read the discription.
He said this in a very old post: "I was apprenticed to a program long, long ago that fostered a cross-discipline approach to Wizardry. At various times I have spent a few centuries devoting myself to the study of each of the different magic schools. Currently I am studying the Astral magics, a school of thought that is barely recognized and little known.
You see, at Ravenwood, we teach the core essentials of both the Inner and the Outer triangles of Wizardry: the External magics, which deal with manipulating the forces of Nature (Fire, Ice and Storm) and the Internal magics, which deal with the elements that compose one's self (Mind, Body and Spirit ... or, as you know them, Myth, Death and Life.) I am currently researching a third triangle, one that we know little about, but seems to be quite puzzling and immensely powerful; the Astral magics. These deal with the manipulation of the universe itself, the Sun, the Moon and the Stars; those heavenly bodies which are bound by (and make up) the Spiral itself, the inner workings of the great machine which makes the Universe tick... much like an old (but perfectly maintained) timepiece.
Oh, my! That was a bit long winded, and I seem to have lost my train of thought. What was your question, again?"